using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ADChest : Chest, IPointerClickHandler { public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); Bubble.Show ( Language.GetStr("Object", "Chest"), null, null, ManaReso.LoadSprite("宝箱", Folder.Scene), () => { ManaIAP.PlayAD ( () => { SetCollider(false); SpriteRenderer.TweenBacSr(); ManaIAP.ChestList.Remove(this); ManaReso.Get("C_Group").TweenBacCG(); ManaReso.Get("B_SignIn").TweenForCG(); Lottery.EnterAnimation(false); } ); } ); } }