using UnityEngine; using UnityEngine.UI; using System; using System.Xml; using System.Text; using System.Collections; using System.Collections.Generic; public class ManaPlayer : Regist { #region 变量 #endregion public override void Instantiate() { if (ManaTutorial.TutorialIndex == 1) { } else { string player = Data.PlayerNode.SelectSingleNode("Player").Attributes[0].Value; Transform tra = ManaReso.Get(player, Folder.Character, false, transform, false); tra.name = "Player"; tra.localScale = new Vector3(0.5f, 0.5f, 0.5f); tra.AddScript(); ManaReso.TraDic.Add(tra.name, tra); } } }