using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; [CustomEditor(typeof(Test))] public class EdTest : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Show")) { EditorUtility.DisplayProgressBar("Test", "Info", 0.5f); } if (GUILayout.Button("Test")) { EditorUtility.ClearProgressBar(); } } }