namespace assetBundleUtility { using System.Collections; using System.Collections.Generic; using UnityEngine; public static class StringExtension { public static List ReplaceAll(this List strings, string oldValue, string newValue) { List results = new List(); for (int i = 0; i < strings.Count; i++) { results.Add(strings[i].Replace(oldValue, newValue)); } return results; } } }