namespace assetBundleUtility { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public static class SortExtension { /// /// str0的ASCII是否比str1的ASCII小 /// /// /// /// public static bool CompareASCII(string str0, string str1) { for (int i = 0; i < str0.Length; i++) { if (i >= str1.Length) { return true; } else if (str0[i] < str1[i]) { return true; } else if (str0[i] > str1[i]) { return false; } } throw new Exception(); } } }