namespace assetBundleUtility { using System; using UnityEngine; using Object = UnityEngine.Object; [Serializable] public class AssetBundleSet { [NonSerialized] public string Name; [NonSerialized] public string MD5; [NonSerialized] public string StreamingPath; [NonSerialized] public string PersistentPath; [NonSerialized] public AssetBundle AssetBundle; [NonSerialized] public Action GetSucceedCallback; //加载/下载成功后的回调 [NonSerialized] public Action GetFailedCallback; //加载/下载失败后的回调 //EditorWindow使用 用于自动生成MD5File和MD5DictionaryFile public Object Object; public string URL; } }