using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; public class ScrollRectPlus : ScrollRect { #region 变量 public UnityAction DragEvent; public UnityAction EndDragEvent; #endregion public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); if (DragEvent != null) { DragEvent.Invoke(eventData); } } public override void OnEndDrag(PointerEventData eventData) { base.OnEndDrag(eventData); if (EndDragEvent != null) { EndDragEvent.Invoke(eventData); } } }