using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using System.Collections; public class Bubble : Regist { #region 变量 public static Text Tit; public static Text Lab; public static Text NotifyLab; public static Image Icon; public static Button Cancel; public static Button Confirm; public static Transform Box; public static Transform Background; #endregion public override bool InitAtOnce() { if (base.InitAtOnce()) { return true; } Box = ResourceManager.Get(CanvasLabel.K_Bubble0); Background = ResourceManager.Get(CanvasLabel.K_Bubble); Tit = ResourceManager.Get(CanvasLabel.K_Tit); Lab = ResourceManager.Get(CanvasLabel.K_Lab); NotifyLab = ResourceManager.Get(CanvasLabel.K_NotifyLab); Icon = ResourceManager.Get(CanvasLabel.K_Icon); Cancel = ResourceManager.Get