using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; public class Logo : MonoBehaviour { #region 变量 public static bool Complete; public static GameObject Camera; #endregion public void Awake() { Camera = GameObject.Find("Main Camera"); AudioManager.LoadPrefs(); AudioManager.SetLogoVolume(); DelayCall.Call ( 1, () => { if (Initializer.Instance.DebugMode) { Finish(); } } ); } public void Begin() { Complete = false; } public void Finish() { ResourceManager.Instance.StopAllAsync(); Camera.SetActive(false); UIManager.Init(Initializer.Instance.DebugMode); SceneManager.LoadScene(1); Complete = true; } }