using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFSLabel { public static string Error = "e"; public static string Data = "d"; public static string Random = "r"; public static string InfoID = "i"; public static string Nickname = "n"; public static string DataArray = "da"; public static string CommandID = "c"; public static string DateTime = "dt"; public static string UserID = "ui"; public static string RoomID = "ri"; public static string ChestID = "ci"; public static string TargetUserID = "tu"; public static string RoomCost = "rc"; public static string ChestValue = "cv"; public static string RoomName = "rn"; public static string DatabaseRoomID = "di"; public static string DefaultUser = "user"; public static string DefaultResult = "success"; public static string DefaultParams = "params"; public static string DefaultCommand = "cmd"; }