using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkillConfigLabel { public static string Pack = "Pack"; public static string Skill = "Skill"; public static string Ability = "Ability"; public static string GetFullID(SkillType type, int id) { if (type == SkillType.Skill || type == SkillType.BigSkill) { return Skill + id; } else if (type == SkillType.Ability) { return Ability + id; } else if (type == SkillType.Pack) { return Pack + id; } else { throw new Exception(); } } }