using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerConfigLabel { public static string DefaultID = "Default"; public static string DefaultSerialNumber = "Default"; public static string AttributeName = "value"; public static string LastApplicantSerialNumber = "LastApplicantSerialNumber"; public static string LastPrivateMessageDate = "LastPrivateMessageDate"; public static string CurrentMinigameType = "CurrentMinigameType"; public static string OneTimeReward = "OneTimeReward"; public static string PackLock = "PackLock"; public static string RefundNode = "Refund"; public static string ReceivedNode = "Received"; public static string RootNode = "PlayerConfig"; public static string ExtraSlot = "ExtraSlot"; public static string Version = "Version"; public static string ReplayVersion = "ReplayVersion"; public static string SkillList = "SkillList"; public static string Skill = "Skill"; public static string ID = "ID"; public static string SkillType = "SkillType"; public static string ItemStatus = "ItemStatus"; public static string Level = "Level"; public static string CoolTimer = "CoolTimer"; public static string UseTimer = "UseTimer"; public static string BarStatus = "BarStatus"; public static string DressList = "DressList"; public static string DressData = "DressData"; public static string AchieveList = "AchieveList"; public static string AchieveData = "AchieveData"; public static string PlantList = "PlantList"; public static string Coin = "Coin"; public static string Diamond = "Diamond"; public static string SignTime = "SignTime"; public static string SignIndex = "SignIndex"; public static string SignRound = "SignRound"; public static string QuitFlag = "QuitFlag"; public static string QuitTime = "QuitTime"; public static string MiniTimer = "MiniTimer"; public static string CircleTimer = "CircleTimer"; public static string SerialNumber = "SerialNumber"; public static string Language = "Language"; public static string MiniGameIndex = "MiniGameIndex"; public static string NewplayerTutorial = "TutorialA"; public static string MemoryMinigameTutorial = "TutorialB"; public static string VisitTutorial = "TutorialC"; public static string DressroomTutorial = "TutorialD"; public static string FindMinigameTutorial = "TutorialE"; public static string TutorialPlazaRoom = "TutorialPlazaRoom"; public static string NewplayerTutorialIndex = "TutorialIndexA"; public static string MemoryMinigameTutorialIndex = "TutorialIndexB"; public static string VisitTutorialIndex = "TutorialIndexC"; public static string DressroomIndex = "TutorialIndexD"; public static string FindMinigameTutorialIndex = "TutorialIndexE"; public static string TutorialIndexPlazaRoom = "TutorialIndexPlazaRoom"; public static string FlowerList = "FlowerList"; public static string FlowerAmtList = "FlowerAmtList"; public static string ADPlayTime = "ADPlayTime"; public static string NotificationIndex = "NotificationIndex"; public static string NickName = "NickName"; public static string LeftLongSleeveSlot = "LeftLongSleeveSlot"; public static string LeftShortSleeveSlot = "LeftShortSleeveSlot"; public static string RightLongSleeveSlot = "RightLongSleeveSlot"; public static string RightShortSleeveSlot = "RightShortSleeveSlot"; public static string NewFlowerFlag = "NewFlowerFlag"; public static string CreateRoomAmt = "CreateRoomAmt"; public static string CreateChestAmt = "CreateChestAmt"; public static string CreateLuckyChestAmt = "CreateLuckyChestAmt"; public static string CreateGuessColorChestAmt = "CreateGuessColorChestAmt"; public static string CreateGuessNumberChestAmt = "CreateGuessNumberChestAmt"; public static string GetChestAwardAmt = "GetChestAwardAmt"; }