using UnityEngine; using System.Collections; using System.Collections.Generic; public class StringUtil { public static string[] Split(string str, char c) { if(Empty(str)) return new string[0]; return str.Split(new char[]{c}); } public static int[] SplitToInt(string str, char c) { if(Empty(str)) return new int[0]; string[] strArr = Split(str, c); int[] intArr = new int[strArr.Length]; for(int i=0; i 0) return true; return false; } public static string Join(List list, string separator) { string str = ""; for (int i = 0; i < list.Count; i++) { str += list[i]; if (i < list.Count - 1) str += separator; } return str; } }