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["技能配置表"]
["id","name","class","class_id","skill_index","reduce_cd","coin_person","person","coin_once","diamond_once","skill_cd","duration","cd","unlock_lv","unlock_ahead_cur","unlock_ahead_amt","unlock_cur","unlock_amnt","unlock_pos","use__cur","use_amnt","upgrade_cur","upgrade_amnt","upgrade_fml","upgrade_plus","upgrade_person","upgrade_coin_once","upgrade_duration","upgrade_cd","desc","icon","anim","label"]
["id","名称","所属类别","所属\n类别序号","技能栏\n","是否可以减少冷却时间","每人次收入\n基础值","每秒参观数\n基础值","一次获得金币","一次获得钻石","技能冷却\n时间减少","持续时间","冷却时间","解锁等级","提前解锁\n消耗货币","提前解锁\n消耗数值","解锁\n消耗货币","解锁\n消耗数值","解锁\n开启位置数","使用\n消耗货币","使用\n消耗数值","升级\n消耗货币","升级\n消耗基础值","升级\n消耗公式","升级\n收入加成","升级\n参观数加成","升级\n一次获得金币","升级\n持续时间加成","升级\n冷却加成","描述","图标","场景物件","标签"]
[null,null,"1:花园\n2:精灵\n3:魔法\n4:商店\n5:活动",{"$nulls":11},"1:金币\n2:钻石\n3:现金\n4:其它",null,"1:金币\n2:钻石\n3:现金\n4:其它",null,null,"1:金币\n2:钻石\n3:现金\n4:其它\n5:广告",null,"1:金币\n2:钻石\n3:现金\n4:其它","基础值不填写，表示使用解锁消耗数值",null,"百分号表示增加比例，增加比例时忽略基础值\n无百分号表示增加值","百分号表示增加比例，增加比例时忽略基础值\n无百分号表示增加值",null,"百分号表示增加比例，增加比例时忽略基础值\n无百分号表示增加值","百分号表示增加比例，增加比例时忽略基础值\n无百分号表示增加值"]
[1,"人潮涌动",1,2,1,1,null,"1",null,null,null,300,1800,10,1,100,{"$nulls":5},1,200,"a",null,null,null,60,null,"每分钟增加[&person&*60]，持续[&duration&/60][lv]分钟","4大技能1"]
[2,"大亨光临",1,3,2,1,null,null,"50000%",null,null,null,3600,100,2,200,1,100,null,null,null,2,300,"a",null,null,"5000%",null,null,"立即获得每人次收入的[&coin_once&][lv]倍","4大技能2"]
[3,"花之祝福",1,4,3,1,"500%",{"$nulls":4},300,3600,300,2,300,{"$nulls":5},2,300,"a",null,null,null,60,null,"所有收入提升[&coin_person&]，持续[&duration&/60][lv]","4大技能3"]
[4,"繁花似锦",4,1,null,null,"200%",{"$nulls":4},900,900,100,2,100,null,null,null,2,150,{"$nulls":8},"所有金币产出提升[&coin_person&]，持续[&duration&]分钟","绿-繁花似锦"]
[5,"免费获取金币",3,0,{"$nulls":4},"500%",null,null,null,900,{"$nulls":6},5,{"$nulls":9},"免费获取金币[&coin_once&]","绿-免费金币"]
[6,"免费获取钻石",4,0,{"$nulls":5},10,null,null,900,{"$nulls":6},5,{"$nulls":9},"免费获取金币[&diamond_once&]","蓝-免费钻"]
[7,"技能冷却",null,null,4,{"$nulls":5},"100%",null,900,100,{"$nulls":5},5,{"$nulls":10},"4大技能4"]