using UnityEngine; using UnityEngine.Events; using System; using System.Collections; public abstract class Tween { public virtual bool InOrigin { get { return _InOrigin; } set { _InOrigin = value; } } public virtual bool InDestination { get { return _InDestination; } set { _InDestination = value; } } protected bool _InOrigin; protected bool _InDestination; public bool InForward; public bool InBackward; public UnityAction OnForwardStart; public UnityAction OnForwardFinish; public UnityAction OnBackwardStart; public UnityAction OnBackwardFinish; public float Duration; protected float Timer; protected bool DestActive; protected bool OriginActive; public abstract bool DoForward(); public abstract bool DoBackward(); public void ConfineForward() { if (InOrigin) { StartForward(); } } public void ConfineBackward() { if (InDestination) { StartBackward(); } } public virtual void StartForward() { InForward = true; OnForwardStart.Invoke(); ManaAnim.TweenForList.Add(this); ManaAnim.TweenBacList.Remove(this); } public virtual void StartBackward() { InBackward = true; OnBackwardStart.Invoke(); ManaAnim.TweenForList.Remove(this); ManaAnim.TweenBacList.Add(this); } }