using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using System.Collections; public class Bubble : Regist { #region 变量 public static Text Tit; public static Text Lab; public static Image Icon; public static Button Cancel; public static Button Confirm; public static Transform Box; public static Transform Background; #endregion public override bool RegistImmed() { if (base.RegistImmed()) { return true; } Box = ManaReso.Get("K_Bubble0"); Background = ManaReso.Get("K_Bubble"); Tit = ManaReso.Get("K_Tit"); Lab = ManaReso.Get("K_Lab"); Icon = ManaReso.Get("K_Icon"); Cancel = ManaReso.Get