using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using UnityEditor; [CustomEditor(typeof(ExcelExport))] public class EdiotExcelExport : Editor { [MenuItem("DashGame/Design Tools/ExportSignConfig")] public static void ExportSignConfig() { string connStr = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=Assets/XlsxSource/signin_config.xls;" + "Extended Properties='Excel 8.0'"; OleDbConnection connection = new OleDbConnection(connStr); connection.Open(); DataSet dataSet = new DataSet(); OleDbDataAdapter adapter = new OleDbDataAdapter("select * from [Sheet1$]", connection); adapter.Fill(dataSet); Debug.Log(dataSet.Tables[0].Columns); } }