using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FashionShowManager : Regist { #region Config //StartMark-Used by LabelUtility-Do not remove //EndMark-Used by LabelUtility-Do not remove private static Button GardenFashionShowButton; private static Button DressroomFashionShowButton; private static Transform FashionShowButtonParent; private static int UnlockLevel = 21; #endregion public override void RegistReference() { GardenFashionShowButton = ResourceManager.Get