using System.Text; namespace AtlasUtility { using UnityEditor; using UnityEngine; [CustomEditor(typeof(Test))] public class TestEditor : Editor { #region Variable public Test Script; #endregion public void OnEnable() { Script = (Test) target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Test")) { //char c = (char)0x48; //Script.Text.text = $"123:\u3000456789abc"; //Script.Text.text = $"123:{c}456789abc "; //Script.Text.text = "用这个吧 ,可以代替空格,占2个空格位"; //foreach (var b in Encoding.Unicode.GetBytes(Script.Text.text[0].ToString())) //{ // Debug.Log(b); //} } } } }