using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; using Random = System.Random; public class BaseComment : Regist { #region Config public Text Title; public Text ContentText; public Text AddFriendButtonTitle; public Text SendMessageButtonTitle; public Image NewMessageFlagImage; public Button VisitButton; public Button AddFriendButton; public Button SendMessageButton; public BestfitText VisitButtonTitle; public string Content; public AccountData AccountData; #endregion public override bool InitAtOnce() { if (base.InitAtOnce()) { return true; } Dictionary childDic = new Dictionary(); Auxiliary.CompileDic(transform, childDic); Title = childDic[CommentItemLabel.Title].GetComponent(); ContentText = childDic[CommentItemLabel.VisitButtonTitle].GetComponent(); AddFriendButtonTitle = childDic[CommentItemLabel.AddFriendButtonTitle].GetComponent(); SendMessageButtonTitle = childDic[CommentItemLabel.SendMessageButtonTitle].GetComponent(); NewMessageFlagImage = childDic[CommentItemLabel.NewMessageFlagImage].GetComponent(); VisitButton = childDic[CommentItemLabel.VisitButton].GetComponent