Shader "DashGame/GrayMesh" { Properties { [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 [PerRendererData] _GrayScaleX("GrayScaleX", range(0,1)) = 0.299 [PerRendererData] _GrayScaleY("GrayScaleY", range(0,1)) = 0.587 [PerRendererData] _GrayScaleZ("GrayScaleZ", range(0,1)) = 0.114 } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Cull Off Lighting Off ZWrite Off Blend One OneMinusSrcAlpha Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma target 2.0 #pragma multi_compile _ PIXELSNAP_ON #pragma multi_compile _ ETC1_EXTERNAL_ALPHA #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; float2 grayScale : TEXCOORD1; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float grayScale : COLOR1; float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; UNITY_VERTEX_OUTPUT_STEREO }; fixed4 _Color; v2f vert(appdata_t IN) { v2f OUT; UNITY_SETUP_INSTANCE_ID(IN); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color * _Color; OUT.grayScale = IN.grayScale.x; #ifdef PIXELSNAP_ON OUT.vertex = UnityPixelSnap(OUT.vertex); #endif return OUT; } float _GrayScaleX; float _GrayScaleY; float _GrayScaleZ; sampler2D _MainTex; sampler2D _AlphaTex; fixed4 SampleSpriteTexture(float2 uv) { fixed4 color = tex2D(_MainTex, uv); #if ETC1_EXTERNAL_ALPHA // get the color from an external texture (usecase: Alpha support for ETC1 on android) color.a = tex2D(_AlphaTex, uv).r; #endif //ETC1_EXTERNAL_ALPHA return color; } fixed4 frag(v2f IN) : SV_Target { fixed4 c = SampleSpriteTexture(IN.texcoord)*IN.color; c.rgb *= c.a; fixed gray = dot(c.rgb, fixed3(_GrayScaleX, _GrayScaleY, _GrayScaleZ)); fixed newR = lerp(c.r, gray, IN.grayScale); fixed newG = lerp(c.g, gray, IN.grayScale); fixed newB = lerp(c.b, gray, IN.grayScale); c.rgb = fixed3(newR, newG, newB); return c; } ENDCG } } }