using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropGold : Drop { #region 变量 #endregion public override void RegistImmed() { if (RegistFlag) { return; } else { RegistFlag = true; } base.RegistImmed(); ObjType = ObjType.DropGold; } public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int coin = Random.Range(5, 16); Award.BonusCoin += coin; ManaReso.GetHudText("+" + coin, Color.white, 25, transform, ManaReso.Get("D_Status"), true); } }