using UnityEngine; using System.Collections; public class Regist : MonoBehaviour { #region public bool RegistFlag; #endregion public virtual void Instantiate() { } public virtual void RegistImmed() { } public virtual void RegistValueA() { } public virtual void RegistValueB() { } public virtual void RegistValueC() { } public virtual void RegistReference() { } public virtual void Reactive() { } public virtual void TutorialToRegular() { } }