using UnityEngine; using System.Collections; public class Regist : MonoBehaviour { #region 变量 public bool RegistLock = false; #endregion public virtual void Instantiate() { } public virtual bool RegistImmed() { if (RegistLock) { return true; } else { RegistLock = true; return false; } } public virtual void RegistValueA() { } public virtual void RegistValueB() { } public virtual void RegistValueC() { } public virtual void RegistReference() { } public virtual void Reactive() { } public virtual void TutorialToRegular() { } }