using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System; namespace anysdk { public enum ShareResultCode { kShareSuccess = 0,/**< enum value is callback of failing to sharing . */ kShareFail,/**< enum value is callback of failing to share . */ kShareCancel,/**< enum value is callback of canceling to share . */ kShareNetworkError,/**< enum value is callback of network error . */ kShareExtension = 10000 /**< enum value is extension code . */ }; public class AnySDKShare { private static AnySDKShare _instance; public static AnySDKShare getInstance() { if( null == _instance ) { _instance = new AnySDKShare(); } return _instance; } /** @brief share information @param info The info of share, contains key: @warning Look at the manual of plugins. */ public void share(Dictionary shareInfo) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) string info = AnySDKUtil.dictionaryToString (shareInfo); Debug.Log("share " + info); AnySDKShare_nativeShare (info ); #else Debug.Log("This platform does not support!"); #endif } /** @brief Check function the plugin support or not */ public bool isFunctionSupported (string functionName) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) return AnySDKShare_nativeIsFunctionSupported (functionName); #else Debug.Log("This platform does not support!"); return false; #endif } /** * set debugmode for plugin * */ [Obsolete("This interface is obsolete!",false)] public void setDebugMode(bool bDebug) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) AnySDKShare_nativeSetDebugMode (bDebug); #else Debug.Log("This platform does not support!"); #endif } /** @brief set pListener The callback object for share result @param the MonoBehaviour object @param the callback of function */ public void setListener(MonoBehaviour gameObject,string functionName) { #if !UNITY_EDITOR && UNITY_ANDROID AnySDKUtil.registerActionCallback (AnySDKType.Share, gameObject, functionName); #elif !UNITY_EDITOR && UNITY_IOS string gameObjectName = gameObject.gameObject.name; AnySDKShare_nativeSetListener(gameObjectName,functionName); #else Debug.Log("This platform does not support!"); #endif } /** * Get Plugin version * * @return string */ public string getPluginVersion() { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) StringBuilder version = new StringBuilder(); version.Capacity = AnySDKUtil.MAX_CAPACITY_NUM; AnySDKShare_nativeGetPluginVersion (version); return version.ToString(); #else Debug.Log("This platform does not support!"); return ""; #endif } /** * Get SDK version * * @return string */ public string getSDKVersion() { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) StringBuilder version = new StringBuilder(); version.Capacity = AnySDKUtil.MAX_CAPACITY_NUM; AnySDKShare_nativeGetSDKVersion (version); return version.ToString(); #else Debug.Log("This platform does not support!"); return ""; #endif } /** *@brief methods for reflections *@param function name *@param AnySDKParam param *@return void */ public void callFuncWithParam(string functionName, AnySDKParam param) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) List list = new List (); list.Add (param); AnySDKShare_nativeCallFuncWithParam(functionName, list.ToArray(),list.Count); #else Debug.Log("This platform does not support!"); #endif } /** *@brief methods for reflections *@param function name *@param List param = null) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) if (param == null) { AnySDKShare_nativeCallFuncWithParam (functionName, null, 0); } else { AnySDKShare_nativeCallFuncWithParam (functionName, param.ToArray (), param.Count); } #else Debug.Log("This platform does not support!"); #endif } /** *@brief methods for reflections *@param function name *@param AnySDKParam param *@return int */ public int callIntFuncWithParam(string functionName, AnySDKParam param) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) List list = new List (); list.Add (param); return AnySDKShare_nativeCallIntFuncWithParam(functionName, list.ToArray(),list.Count); #else Debug.Log("This platform does not support!"); return -1; #endif } /** *@brief methods for reflections *@param function name *@param List param = null) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) if (param == null) { return AnySDKShare_nativeCallIntFuncWithParam (functionName, null, 0); } else { return AnySDKShare_nativeCallIntFuncWithParam (functionName, param.ToArray (), param.Count); } #else Debug.Log("This platform does not support!"); return -1; #endif } /** *@brief methods for reflections *@param function name *@param AnySDKParam param *@return float */ public float callFloatFuncWithParam(string functionName, AnySDKParam param) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) List list = new List (); list.Add (param); return AnySDKShare_nativeCallFloatFuncWithParam(functionName, list.ToArray(),list.Count); #else Debug.Log("This platform does not support!"); return 0; #endif } /** *@brief methods for reflections *@param function name *@param List param = null) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) if (param == null) { return AnySDKShare_nativeCallFloatFuncWithParam (functionName, null, 0); } else { return AnySDKShare_nativeCallFloatFuncWithParam (functionName, param.ToArray (), param.Count); } #else Debug.Log("This platform does not support!"); return 0; #endif } /** *@brief methods for reflections *@param function name *@param AnySDKParam param *@return bool */ public bool callBoolFuncWithParam(string functionName, AnySDKParam param) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) List list = new List (); list.Add (param); return AnySDKShare_nativeCallBoolFuncWithParam(functionName, list.ToArray(),list.Count); #else Debug.Log("This platform does not support!"); return false; #endif } /** *@brief methods for reflections *@param function name *@param List param = null) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) if (param == null) { return AnySDKShare_nativeCallBoolFuncWithParam (functionName, null, 0); } else { return AnySDKShare_nativeCallBoolFuncWithParam (functionName, param.ToArray (), param.Count); } #else Debug.Log("This platform does not support!"); return false; #endif } /** *@brief methods for reflections *@param function name *@param AnySDKParam param *@return string */ public string callStringFuncWithParam(string functionName, AnySDKParam param) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) List list = new List (); list.Add (param); StringBuilder value = new StringBuilder(); value.Capacity = AnySDKUtil.MAX_CAPACITY_NUM; AnySDKShare_nativeCallStringFuncWithParam(functionName, list.ToArray(),list.Count,value); return value.ToString (); #else Debug.Log("This platform does not support!"); return ""; #endif } /** *@brief methods for reflections *@param function name *@param List param = null) { #if !UNITY_EDITOR &&( UNITY_ANDROID || UNITY_IOS) StringBuilder value = new StringBuilder(); value.Capacity = AnySDKUtil.MAX_CAPACITY_NUM; if (param == null) { AnySDKShare_nativeCallStringFuncWithParam (functionName, null, 0,value); } else { AnySDKShare_nativeCallStringFuncWithParam (functionName, param.ToArray (), param.Count,value); } return value.ToString (); #else Debug.Log("This platform does not support!"); return ""; #endif } [DllImport(AnySDKUtil.ANYSDK_PLATFORM,CallingConvention=CallingConvention.Cdecl)] private static extern void AnySDKShare_RegisterExternalCallDelegate(IntPtr functionPointer); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeSetListener(string gameName, string functionName); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeShare(string info); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern bool AnySDKShare_nativeIsFunctionSupported(string functionName); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeSetDebugMode(bool bDebug); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeGetPluginVersion(StringBuilder version); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeGetSDKVersion(StringBuilder version); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeCallFuncWithParam(string functionName, AnySDKParam[] param,int count); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern int AnySDKShare_nativeCallIntFuncWithParam(string functionName, AnySDKParam[] param,int count); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern float AnySDKShare_nativeCallFloatFuncWithParam(string functionName, AnySDKParam[] param,int count); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern bool AnySDKShare_nativeCallBoolFuncWithParam(string functionName, AnySDKParam[] param,int count); [DllImport(AnySDKUtil.ANYSDK_PLATFORM)] private static extern void AnySDKShare_nativeCallStringFuncWithParam(string functionName, AnySDKParam[] param,int count,StringBuilder value); } }