using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; public class EyeCloseItem { public Button button; public Image icon; public Transform trans; public Player player; public CloseItem closeItem; public EyeCloseItem(CloseItem closeItem) { this.closeItem = closeItem; trans = ResourceManager.Get(ResourceLabel.MouseCloseItem, Folder.UI, false, ResourceManager.Get(CanvasLabel.AL_EyeTab), false); button = trans.GetComponent