using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using UnityEngine; using UnityEngine.UI; public class ChangeMouseBubble : Regist { public static Text titleTxt; public static Text coinTxt; public static Text diamondTxt; public static Text confirmTxt; public static Text cancelTxt; public static Button confirmBtn; public static Button cancelBtn; public static Transform panel; public static Transform subPanel; public static Action confirmCallback; public static Action cancelCallback; public override void RegistReference() { titleTxt = ResourceManager.Get(CanvasLabel.AM_Title); coinTxt = ResourceManager.Get(CanvasLabel.AM_CoinLab); diamondTxt = ResourceManager.Get(CanvasLabel.AM_DiamondLab); confirmTxt = ResourceManager.Get(CanvasLabel.AM_ConfirmLab); cancelTxt = ResourceManager.Get(CanvasLabel.AM_CancelLab); confirmBtn = ResourceManager.Get