using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropDiamond : Drop { private int MinValue = 1; private int MaxValue = 7; public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int diamond = Random.Range(MinValue, MaxValue); Award.BonusDiamond += diamond; ResourceManager.GetHudText($"{LanguageLabel.DiamondSprite}+diamond", Color.white, 90, transform, ResourceManager.Get("D_HudParent"), true); } }