using UnityEngine; using System.Collections; using System.Collections.Generic; public class Lib { public static string ConfigPrefs = "config"; public static string AudioPrefs = "AudioOn"; public static string MusicPrefs = "MusicOn"; public static Color SelfMessage = new Color(21/255f, 96/255f, 96/255f, 1); public static Color OtherMessage = new Color(0, 0, 0, 180/255f); public static Color FirstRank = new Color(1, 128/255f, 171/255f, 1); public static Color SecondRank = new Color(95/255f, 214/255f, 1, 1); public static Color ThirdRank = new Color(54/255f, 205/255f, 124/255f, 1); public static Color NormalRank = new Color(185/255f, 185/255f, 185/255f, 1); public static Color Pink = new Color(1, 128/255f, 171/255f, 1); public static Color Orange = new Color(233/255f, 63/255f, 20/255f, 1); public static Color LightGray = new Color(165/255f, 192/255f, 200/255f, 1); public static Color RoomClosing = new Color(240/255f, 103/255f, 101/255f, 1); public static Color RoomRunning = new Color(90/255f, 170/255f, 39/255f, 1); public static Color PraiseTextWhite = new Color(1, 1, 1, 1); public static Color PraiseTextBlue = new Color(94/255f, 114/255f, 216/255f, 1); public static Color PrivateMessageSelfGreen = new Color(122/255f, 188/255f, 89/255f, 1); public static Color PrivateMessageOtherBlack = new Color(0/255f, 0/255f, 0/255f, 180/255f); public static Sprite WifiOn { get { return ResourceManager.LoadSprite(ResourceLabel.WifiOn, Folder.UI); } } public static Sprite WifiOff { get { return ResourceManager.LoadSprite(ResourceLabel.WifiOff, Folder.UI); } } public static Sprite PackSprite { get { return ResourceManager.LoadSprite(ResourceLabel.Pack, Folder.UI); } } public static Sprite GoldSprite { get { return ResourceManager.LoadSprite(ResourceLabel.Gold, Folder.UI); } } public static Sprite DiamondSprite { get { return ResourceManager.LoadSprite(ResourceLabel.Diamond, Folder.UI); } } public static Sprite BigGoldSprite { get { return ResourceManager.LoadSprite(ResourceLabel.BigGold, Folder.Scene); } } public static Sprite Atlas { get { return ResourceManager.LoadSprite(ResourceLabel.Atlas, Folder.Atlas); } } public static Material GrayMat { get { return ResourceManager.Load(ResourceLabel.GrayMat, Folder.UI); } } public static Material UIMaskMat { get { return ResourceManager.Load(ResourceLabel.UIMaskMat, Folder.UI); } } public static Material GraySpriteMat { get { return ResourceManager.Load(ResourceLabel.GraySpriteMat, Folder.UI); } } public static Material GrayMeshMat { get { return ResourceManager.Load(ResourceLabel.GrayMeshMat, Folder.UI); } } }