using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Xml; using UnityEngine.UI; public class Language { public enum Enabled { English, ChineseSimplified, ChineseTraditional, } public enum LangType { Public } public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() }; private static SystemLanguage defaultLan = SystemLanguage.English; public static XmlDocument xml; public static string lan = SystemLanguage.English.ToString(); public static string lanForUI = SystemLanguage.English.ToString(); public static void Initialize() { ManaLan.CurrentLan = Data.GetPlayerString("Language").ToEnum(); TextAsset textAsset = ManaReso.Load(Data.GetPlayerString("Language"), Folder.Config); xml = new XmlDocument(); xml.LoadXml(textAsset.text); if (ManaLan.CurrentLan == Lan.English) { ManaReso.Get