namespace textUtility { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; [Serializable] public class BaseSetting { #region Config public int ID; public float Scale; public Color Color; #endregion public BaseSetting() { } //public static SpriteSetting GetDefaultSpriteSetting() //{ //} //public static SpriteSetting GetDefaultSuperlinkSetting() //{ //} //public static SpriteSetting GetDefaultUnderlineSetting() //{ //} } }