using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class CommentItem : Regist { public Text Tit; public Text ContentLab; public Text VisitLab; public Button VisitBtn; public string Content; public string SerialNumber; public override bool RegistImmed() { if (base.RegistImmed()) { return true; } Dictionary childDic = new Dictionary(); Auxiliary.CompileDic(transform, childDic); Tit = childDic["Tit"].GetComponent(); VisitLab = childDic["VisitLab"].GetComponent(); VisitBtn = childDic["VisitBtn"].GetComponent