using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Random = UnityEngine.Random; public class Ranktem : Regist { public Text Tit; public Text VisitLab; public Text PraiseLab; public Text ContentLab; public Image TitBK; public Button VisitBtn; public int Rank; public int Praise; public string SerialNumber; public override bool RegistImmed() { if (base.RegistImmed()) { return true; } Dictionary childDic = new Dictionary(); Auxiliary.CompileDic(transform, childDic); Tit = childDic["Tit"].GetComponent(); TitBK = childDic["TitBK"].GetComponent(); VisitLab = childDic["VisitLab"].GetComponent(); PraiseLab = childDic["PraiseLab"].GetComponent(); VisitBtn = childDic["VisitBtn"].GetComponent