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几个小的修改

LiuQilin hace 8 años
padre
commit
d9da4fcf73

+ 26 - 2
Assets/Resource/Sprite/SpriteUI/抽奖图标.png.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
 guid: b302746e597587e4ea2e8d2e9765a58c
-timeCreated: 1501153713
+timeCreated: 1501155153
 licenseType: Pro
 TextureImporter:
   fileIDToRecycleName: {}
@@ -58,11 +58,35 @@ TextureImporter:
     crunchedCompression: 0
     allowsAlphaSplitting: 0
     overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: iPhone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []
     outline: []
   spritePackingTag: 
   userData: 
-  assetBundleName: 
+  assetBundleName: ui
   assetBundleVariant: 

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []

+ 1 - 1
ToList.txt

@@ -1,4 +1,4 @@
-¼òµ¥Ð´ÏÂLotteryConfig
+ÊÖ»úÉÏBc_LabÓÐBug
 
 
 »¹Ô­PlayerConfig