瀏覽代碼

调试ErrorCode7

LiuQilin 8 年之前
父節點
當前提交
cc5d76580c

+ 3 - 3
Assets/Script/Manage/ManaIAP.cs

@@ -55,15 +55,15 @@ public class ManaIAP : MonoBehaviour, IStoreListener
     {
         InitializeAD();
         
-        GameObject.Find("I_Lab").GetComponent<Text>().text = "AD";
+        GameObject.Find("I_Lab").GetComponent<Text>().text = "Error Code : AD";
 
         InitializeIAP();
 
-        GameObject.Find("I_Lab").GetComponent<Text>().text = "IAP";
+        GameObject.Find("I_Lab").GetComponent<Text>().text = "Error Code : IAP";
 
         InitializeShare();
 
-        GameObject.Find("I_Lab").GetComponent<Text>().text = "Share";
+        GameObject.Find("I_Lab").GetComponent<Text>().text = "Error Code : Share";
     }
 
     public static void InitializeAD()

+ 0 - 23
Assets/Script/Manage/ManaPlayer.cs

@@ -137,20 +137,6 @@ public class ManaPlayer : Regist
                 }
             }
 
-            assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("Closet_texture", Folder.Scene));
-
-            objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
-
-            for (int i = 0; i < objects.Length; i++)
-            {
-                Sprite sprite = objects[i] as Sprite;
-
-                if (sprite != null)
-                {
-                    CloseSpriteDic.Add(sprite.name, sprite);
-                }
-            }
-
             #endif
         }
         else
@@ -163,15 +149,6 @@ public class ManaPlayer : Regist
 
                 CloseSpriteDic.Add(sprite.name, sprite);
             }
-
-            //Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("Closet_texture", typeof(Sprite));
-
-            //for (int i = 0; i < objects.Length; i++)
-            //{
-            //    Sprite sprite = (Sprite)objects[i];
-
-            //    CloseSpriteDic.Add(sprite.name, sprite);
-            //}
         }
 
 

+ 0 - 4
Assets/Script/Tool/Bundle.cs

@@ -362,10 +362,6 @@ public class Bundle : MonoBehaviour
             ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
             ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
             ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
-
-            ManaReso.AddAsyncLoad<TextAsset>("Closet_tex", Folder.Config);
-            ManaReso.AddAsyncLoad<TextAsset>("Closet_ske", Folder.Config);
-            ManaReso.AddAsyncLoad<Texture2D>("Closet_texture", Folder.Scene);
         }
 
         yield return LoadAtlas();

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []

+ 6 - 0
ToList.txt

@@ -4,6 +4,12 @@
 
 苹果的本地化
 
+更新配置
+
+苹果上面没有声音
+
+Error Code 7
+
 
 还原PlayerConfig