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@@ -63,7 +63,7 @@ namespace DragonBones
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* @see DragonBones.SkinData
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* @version DragonBones 3.0
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*/
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- public readonly Dictionary<string, SkinData> skins = new Dictionary<string, SkinData>();
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+ public Dictionary<string, SkinData> skins = new Dictionary<string, SkinData>();
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/**
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* @language zh_CN
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* 所有动画数据。
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@@ -665,7 +665,7 @@ namespace DragonBones
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public class SkinData : BaseObject
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{
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public string name;
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- public readonly Dictionary<string, SkinSlotData> slots = new Dictionary<string, SkinSlotData>();
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+ public Dictionary<string, SkinSlotData> slots = new Dictionary<string, SkinSlotData>();
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public SkinData()
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{
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@@ -705,7 +705,7 @@ namespace DragonBones
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public class SkinSlotData : BaseObject
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{
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public readonly List<DisplayData> displays = new List<DisplayData>();
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- public readonly Dictionary<string, MeshData> meshs = new Dictionary<string, MeshData>();
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+ public Dictionary<string, MeshData> meshs = new Dictionary<string, MeshData>();
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public SlotData slot;
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public SkinSlotData()
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@@ -811,7 +811,7 @@ namespace DragonBones
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public string name;
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public readonly Matrix slotPose = new Matrix();
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- public readonly List<float> uvs = new List<float>(); // vertices * 2
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+ public List<float> uvs = new List<float>(); // vertices * 2
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public readonly List<float> vertices = new List<float>(); // vertices * 2
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public readonly List<int> vertexIndices = new List<int>(); // triangles * 3
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