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@@ -606,26 +606,26 @@ public class Player : Regist , IPointerClickHandler
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public static Dictionary<string, Vector3> LeftExpressionPositionDictionary = new Dictionary<string, Vector3>
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{
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- {"郁闷", new Vector3(0, -0.22f, -0.001f)},
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- {"汗颜", new Vector3(0.35f, 0.91f, -0.001f)},
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- {"惊讶", new Vector3(0.09f, -0.07f, -0.001f)},
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- {"开心", new Vector3(0.1f, -0.22f, -0.001f)},
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- {"哭", new Vector3(0.07f, -0.64f, -0.001f)},
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- {"期待", new Vector3(0.04f, -0.20f, -0.001f)},
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- {"色咪咪", new Vector3(0.03f, -0.09f, -0.001f)},
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- {"委屈", new Vector3(0f, -0.27f, -0.001f)},
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+ {"郁闷", new Vector3(0, -0.22f, -0.00001f)},
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+ {"汗颜", new Vector3(0.35f, 0.91f, -0.00001f)},
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+ {"惊讶", new Vector3(0.09f, -0.07f, -0.00001f)},
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+ {"开心", new Vector3(0.1f, -0.22f, -0.00001f)},
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+ {"哭", new Vector3(0.07f, -0.64f, -0.00001f)},
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+ {"期待", new Vector3(0.04f, -0.20f, -0.00001f)},
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+ {"色咪咪", new Vector3(0.03f, -0.09f, -0.00001f)},
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+ {"委屈", new Vector3(0f, -0.27f, -0.00001f)},
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};
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public static Dictionary<string, Vector3> RightExpressionPositionDictionary = new Dictionary<string, Vector3>
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{
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- {"郁闷", new Vector3(0, -0.22f, -0.001f)},
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- {"汗颜", new Vector3(-0.22f, 0.91f, -0.001f)},
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- {"惊讶", new Vector3(-0.09f, -0.07f, -0.001f)},
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- {"开心", new Vector3(-0.1f, -0.22f, -0.001f)},
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- {"哭", new Vector3(-0.07f, -0.64f, -0.001f)},
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- {"期待", new Vector3(-0.04f, -0.20f, -0.001f)},
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- {"色咪咪", new Vector3(-0.03f, -0.09f, -0.001f)},
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- {"委屈", new Vector3(0f, -0.27f, -0.001f)},
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+ {"郁闷", new Vector3(0, -0.22f, -0.00001f)},
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+ {"汗颜", new Vector3(-0.22f, 0.91f, -0.00001f)},
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+ {"惊讶", new Vector3(-0.09f, -0.07f, -0.00001f)},
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+ {"开心", new Vector3(-0.1f, -0.22f, -0.00001f)},
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+ {"哭", new Vector3(-0.07f, -0.64f, -0.00001f)},
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+ {"期待", new Vector3(-0.04f, -0.20f, -0.00001f)},
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+ {"色咪咪", new Vector3(-0.03f, -0.09f, -0.00001f)},
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+ {"委屈", new Vector3(0f, -0.27f, -0.00001f)},
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};
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#region 换装
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@@ -1337,42 +1337,42 @@ public class Player : Regist , IPointerClickHandler
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LeftShortSleeveSlot.UnityTransform.SetLZ(0);
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RightShortSleeveSlot.UnityTransform.SetLZ(0);
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- WingSlot.SetLZ(0.003f);
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+ WingSlot.SetLZ(0.00003f);
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- EyeSlot.SetLZ(-0.001f);
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- TopSlot.SetLZ(-0.003f);
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- MouseSlot.SetLZ(-0.001f);
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- HeadWearSlot.SetLZ(-0.001f);
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+ EyeSlot.SetLZ(-0.00001f);
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+ TopSlot.SetLZ(-0.00003f);
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+ MouseSlot.SetLZ(-0.00001f);
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+ HeadWearSlot.SetLZ(-0.00001f);
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HeadSlot.UnityTransform.SetLZ(0);
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if (HeadSlot.UnityTransform.childCount > 1)
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{
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- HeadSlot.UnityTransform.GetChild(0).SetLZ(0.002f);
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+ HeadSlot.UnityTransform.GetChild(0).SetLZ(0.00002f);
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HeadSlot.UnityTransform.GetChild(1).SetLZ(0f);
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}
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- DressSlot.UnityTransform.SetLZ(-0.002f);
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+ DressSlot.UnityTransform.SetLZ(-0.00002f);
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if (DressSlot.UnityTransform.childCount > 1)
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{
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- DressSlot.UnityTransform.GetChild(0).SetLZ(0.002f);
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+ DressSlot.UnityTransform.GetChild(0).SetLZ(0.00002f);
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DressSlot.UnityTransform.GetChild(1).SetLZ(0f);
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}
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- LeftShoeSlot.SetLZ(-0.001f);
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- RightShoeSlot.SetLZ(-0.001f);
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+ LeftShoeSlot.SetLZ(-0.00001f);
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+ RightShoeSlot.SetLZ(-0.00001f);
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LeftLegSlot.SetLZ(0);
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RightLegSlot.SetLZ(0);
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- NeckSlot.SetLZ(0.001f);
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- LeftHandSlot.SetLZ(-0.001f);
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- RightHandSlot.SetLZ(-0.001f);
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+ NeckSlot.SetLZ(0.00001f);
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+ LeftHandSlot.SetLZ(-0.00001f);
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+ RightHandSlot.SetLZ(-0.00001f);
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- LeftShortSleeveSlot.SetLZ(-0.0015f);
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- RightShortSleeveSlot.SetLZ(-0.0015f);
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+ LeftShortSleeveSlot.SetLZ(-0.000015f);
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+ RightShortSleeveSlot.SetLZ(-0.000015f);
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- LeftLongSleeveUAC.transform.SetLZ(-0.0015f);
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- RightLongSleeveUAC.transform.SetLZ(-0.0015f);
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+ LeftLongSleeveUAC.transform.SetLZ(-0.000015f);
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+ RightLongSleeveUAC.transform.SetLZ(-0.000015f);
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}
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public void ChangeClose(BodyPart bodyPart, string armatureName, bool setDepth = true)
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