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提取语言字符串

LiuQilin 7 years ago
parent
commit
798af97a7b

+ 3 - 3
Assets/Resource/XML/Config/pack_config.xml

@@ -6,11 +6,11 @@
   <item id="5" name="中级礼包" class="4" class_id="4" coin_person="5%" person="" skill_cd="" coin="" diamond="500" flower="26" use_lv="" use_cur="3" use_amnt="30" desc="获得[&amp;flower&amp;],[&amp;diamond&amp;]钻石&#xA;所有金币产出提升[&amp;coin_person&amp;],永久有效" icon="蓝-中级包" anim="" label="" lock="1" />
   <item id="6" name="高级礼包" class="4" class_id="5" coin_person="5%" person="" skill_cd="" coin="" diamond="2000" flower="27" use_lv="" use_cur="3" use_amnt="68" desc="获得[&amp;flower&amp;],[&amp;diamond&amp;]钻石&#xA;所有金币产出提升[&amp;coin_person&amp;],永久有效" icon="蓝-高级包" anim="" label="" lock="1" />
   <item id="7" name="钻石100" class="4" class_id="6" coin_person="" person="" skill_cd="" coin="" diamond="100" flower="" use_lv="" use_cur="3" use_amnt="6" desc="购买 [&amp;diamond&amp;]钻石" icon="蓝-免费钻" anim="" label="" lock="" />
-  <item id="8" name="钻石500 赠送50" class="4" class_id="7" coin_person="" person="" skill_cd="" coin="" diamond="550" flower="" use_lv="" use_cur="3" use_amnt="30" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-免费钻" anim="" label="热卖" lock="" />
-  <item id="9" name="钻石2000 赠送500" class="4" class_id="8" coin_person="" person="" skill_cd="" coin="" diamond="2500" flower="" use_lv="" use_cur="3" use_amnt="68" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-小量钻石" anim="" label="超值" lock="" />
+  <item id="8" name="钻石500 赠送50" class="4" class_id="7" coin_person="" person="" skill_cd="" coin="" diamond="550" flower="" use_lv="" use_cur="3" use_amnt="30" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-免费钻" anim="" label="MostPopular" lock="" />
+  <item id="9" name="钻石2000 赠送500" class="4" class_id="8" coin_person="" person="" skill_cd="" coin="" diamond="2500" flower="" use_lv="" use_cur="3" use_amnt="68" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-小量钻石" anim="" label="HighestValue" lock="" />
   <item id="10" name="钻石6000 赠送600" class="4" class_id="9" coin_person="" person="" skill_cd="" coin="" diamond="6600" flower="" use_lv="" use_cur="3" use_amnt="128" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-中量钻石" anim="" label="" lock="" />
   <item id="11" name="钻石10000 赠送2000" class="4" class_id="10" coin_person="" person="" skill_cd="" coin="" diamond="12000" flower="" use_lv="" use_cur="3" use_amnt="328" desc="共计 [&amp;diamond&amp;]钻石" icon="蓝-大量钻石" anim="" label="" lock="" />
-  <item id="12" name="一元畅玩包" class="4" class_id="2" coin_person="1%" person="" skill_cd="" coin="" diamond="100" flower="" use_lv="" use_cur="3" use_amnt="1" desc="获得[&amp;diamond&amp;]钻石&#xA;所有金币产出提升[&amp;coin_person&amp;],永久有效" icon="蓝-一元包" anim="" label="超值" lock="1" />
+  <item id="12" name="一元畅玩包" class="4" class_id="2" coin_person="1%" person="" skill_cd="" coin="" diamond="100" flower="" use_lv="" use_cur="3" use_amnt="1" desc="获得[&amp;diamond&amp;]钻石&#xA;所有金币产出提升[&amp;coin_person&amp;],永久有效" icon="蓝-一元包" anim="" label="HighestValue" lock="1" />
   <comment>
     <id>
 id

BIN
Assets/Resource/Xlsx/pack_config.xlsx


+ 1 - 1
Assets/Script/Function/ThanksGift.cs

@@ -238,7 +238,7 @@ public class ThanksGift
                     Init(jData);
                     getGift(packID);
                 },
-                () => Bubble.Show(null, Language.GetStr("UI", "获取充值返礼信息失败")
+                () => Bubble.Show(null, Language.GetStr("UI", "GetThanksGiftInfoFailed")
                 )
             );
         }

+ 1 - 1
Assets/Script/Manage/IAPManager.cs

@@ -298,7 +298,7 @@ public class IAPManager : MonoBehaviour, IStoreListener
                 ThanksGift.Init(jData);
                 PurchaseCore(str);
             },
-            () => { Bubble.Show(null, Language.GetStr("UI", "获取充值返礼信息失败")); }
+            () => { Bubble.Show(null, Language.GetStr("UI", "GetThanksGiftInfoFailed")); }
         );
     }
 

+ 1 - 1
Assets/Script/Tool/Auxiliary.cs

@@ -144,7 +144,7 @@ public class Auxiliary : Regist
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
-            HttpManager.GetThanksGiftInfo(ThanksGift.Init, () => Bubble.Show(null, Language.GetStr("UI", "获取充值返礼信息失败")));
+            HttpManager.GetThanksGiftInfo(ThanksGift.Init, () => Bubble.Show(null, Language.GetStr("UI", "GetThanksGiftInfoFailed")));
         }
 
         //if (Input.GetKeyDown(KeyCode.A))