Browse Source

访问时增加若干提示

jet 8 năm trước cách đây
mục cha
commit
78ecedc4f7

+ 0 - 9
Assets/Editor.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5fcd7f3618d0f154995b49930421ea1b
-folderAsset: yes
-timeCreated: 1501174341
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 9
Assets/Plugins/metro/UWP.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b3a793fc2ce8625488a5576817135789
-folderAsset: yes
-timeCreated: 1501174341
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 9
Assets/Plugins/metro/WindowsPhone81.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ea89367846fcf554188c49cca742be04
-folderAsset: yes
-timeCreated: 1501174341
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 214 - 70
Assets/Resource/Prefab/PrefabUI/GroupA.prefab

@@ -628,6 +628,23 @@ GameObject:
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
+--- !u!1 &1326450250373614
+GameObject:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 224039116521958850}
+  - component: {fileID: 222212925947700718}
+  - component: {fileID: 114171849355403216}
+  m_Layer: 5
+  m_Name: C_MiniGameLab
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
 --- !u!1 &1333527367660732
 GameObject:
   m_ObjectHideFlags: 1
@@ -1402,16 +1419,13 @@ GameObject:
   - component: {fileID: 224813247372850516}
   - component: {fileID: 222181843513357844}
   - component: {fileID: 114182624871455332}
-  - component: {fileID: 114921890905725846}
-  - component: {fileID: 225349812119033032}
-  - component: {fileID: 114934055301840032}
   m_Layer: 5
-  m_Name: C_MiniGame
+  m_Name: C_Tip
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!1 &1628625376529278
 GameObject:
   m_ObjectHideFlags: 1
@@ -1595,7 +1609,7 @@ GameObject:
   - component: {fileID: 222089779514960784}
   - component: {fileID: 114536451113273910}
   m_Layer: 5
-  m_Name: C_MiniGameLab
+  m_Name: C_TipLab
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1722,6 +1736,26 @@ GameObject:
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
+--- !u!1 &1734473278610296
+GameObject:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 224166789963831102}
+  - component: {fileID: 222767136336712614}
+  - component: {fileID: 114537449112664798}
+  - component: {fileID: 114466531125959368}
+  - component: {fileID: 225349812119033032}
+  - component: {fileID: 114934055301840032}
+  m_Layer: 5
+  m_Name: C_MiniGame
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
 --- !u!1 &1734961269501620
 GameObject:
   m_ObjectHideFlags: 1
@@ -3046,6 +3080,39 @@ MonoBehaviour:
       m_Calls: []
     m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
       Culture=neutral, PublicKeyToken=null
+--- !u!114 &114171849355403216
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1326450250373614}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
+      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+  m_FontData:
+    m_Font: {fileID: 12800000, guid: 0e86defab91f2fb4189708f6dde11005, type: 3}
+    m_FontSize: 20
+    m_FontStyle: 0
+    m_BestFit: 1
+    m_MinSize: 2
+    m_MaxSize: 20
+    m_Alignment: 4
+    m_AlignByGeometry: 1
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 1
+    m_LineSpacing: 1
+  m_Text: "\u5FEB\u6765\u6253\u7406\u82B1\u56ED\u5427!"
 --- !u!114 &114179938754594538
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -3107,7 +3174,7 @@ MonoBehaviour:
     m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
       Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 21300000, guid: 5c219cf5190fa4c47bbde3e13a53e4e4, type: 3}
-  m_Type: 0
+  m_Type: 1
   m_PreserveAspect: 0
   m_FillCenter: 1
   m_FillMethod: 4
@@ -4461,6 +4528,47 @@ MonoBehaviour:
     m_VerticalOverflow: 0
     m_LineSpacing: 1
   m_Text: "\u5F971000\u5206"
+--- !u!114 &114466531125959368
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1734473278610296}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Navigation:
+    m_Mode: 3
+    m_SelectOnUp: {fileID: 0}
+    m_SelectOnDown: {fileID: 0}
+    m_SelectOnLeft: {fileID: 0}
+    m_SelectOnRight: {fileID: 0}
+  m_Transition: 1
+  m_Colors:
+    m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+    m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+    m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+    m_DisabledColor: {r: 1, g: 1, b: 1, a: 1}
+    m_ColorMultiplier: 1
+    m_FadeDuration: 0.1
+  m_SpriteState:
+    m_HighlightedSprite: {fileID: 0}
+    m_PressedSprite: {fileID: 0}
+    m_DisabledSprite: {fileID: 0}
+  m_AnimationTriggers:
+    m_NormalTrigger: Normal
+    m_HighlightedTrigger: Highlighted
+    m_PressedTrigger: Pressed
+    m_DisabledTrigger: Disabled
+  m_Interactable: 1
+  m_TargetGraphic: {fileID: 114537449112664798}
+  m_OnClick:
+    m_PersistentCalls:
+      m_Calls: []
+    m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
+      Culture=neutral, PublicKeyToken=null
 --- !u!114 &114469347800441656
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -4854,15 +4962,15 @@ MonoBehaviour:
     m_FontSize: 20
     m_FontStyle: 0
     m_BestFit: 1
-    m_MinSize: 2
+    m_MinSize: 1
     m_MaxSize: 20
-    m_Alignment: 4
+    m_Alignment: 0
     m_AlignByGeometry: 1
     m_RichText: 1
     m_HorizontalOverflow: 0
-    m_VerticalOverflow: 1
+    m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: "\u5FEB\u6765\u6253\u7406\u82B1\u56ED\u5427!"
+  m_Text: If you find stars hanging over a flower in mini games, don't miss it!
 --- !u!114 &114537388116406590
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -4896,6 +5004,33 @@ MonoBehaviour:
     m_VerticalOverflow: 0
     m_LineSpacing: 1
   m_Text: "\u5173\u95ED"
+--- !u!114 &114537449112664798
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1734473278610296}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
+      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+  m_Sprite: {fileID: 21300000, guid: 5c219cf5190fa4c47bbde3e13a53e4e4, type: 3}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
 --- !u!114 &114546645859712612
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -6721,47 +6856,6 @@ MonoBehaviour:
   m_ChildForceExpandHeight: 1
   m_ChildControlWidth: 0
   m_ChildControlHeight: 0
---- !u!114 &114921890905725846
-MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1622265854342096}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Navigation:
-    m_Mode: 3
-    m_SelectOnUp: {fileID: 0}
-    m_SelectOnDown: {fileID: 0}
-    m_SelectOnLeft: {fileID: 0}
-    m_SelectOnRight: {fileID: 0}
-  m_Transition: 1
-  m_Colors:
-    m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
-    m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
-    m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
-    m_DisabledColor: {r: 1, g: 1, b: 1, a: 1}
-    m_ColorMultiplier: 1
-    m_FadeDuration: 0.1
-  m_SpriteState:
-    m_HighlightedSprite: {fileID: 0}
-    m_PressedSprite: {fileID: 0}
-    m_DisabledSprite: {fileID: 0}
-  m_AnimationTriggers:
-    m_NormalTrigger: Normal
-    m_HighlightedTrigger: Highlighted
-    m_PressedTrigger: Pressed
-    m_DisabledTrigger: Disabled
-  m_Interactable: 1
-  m_TargetGraphic: {fileID: 114182624871455332}
-  m_OnClick:
-    m_PersistentCalls:
-      m_Calls: []
-    m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
-      Culture=neutral, PublicKeyToken=null
 --- !u!114 &114933251586042394
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -6794,7 +6888,7 @@ MonoBehaviour:
   m_ObjectHideFlags: 1
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1622265854342096}
+  m_GameObject: {fileID: 1734473278610296}
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
@@ -7193,6 +7287,12 @@ CanvasRenderer:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1446826123840378}
+--- !u!222 &222212925947700718
+CanvasRenderer:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1326450250373614}
 --- !u!222 &222217425973178380
 CanvasRenderer:
   m_ObjectHideFlags: 1
@@ -7565,6 +7665,12 @@ CanvasRenderer:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1598787345838834}
+--- !u!222 &222767136336712614
+CanvasRenderer:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1734473278610296}
 --- !u!222 &222779797706138460
 CanvasRenderer:
   m_ObjectHideFlags: 1
@@ -7740,6 +7846,24 @@ RectTransform:
   m_AnchoredPosition: {x: -42.109985, y: 36.699997}
   m_SizeDelta: {x: 84.224, y: 73}
   m_Pivot: {x: 0.5, y: 0.5}
+--- !u!224 &224039116521958850
+RectTransform:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1326450250373614}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 224166789963831102}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 5.4300003, y: 0.000091552734}
+  m_SizeDelta: {x: 153.6, y: 18.5}
+  m_Pivot: {x: 0.5, y: 0.5}
 --- !u!224 &224039144115958986
 RectTransform:
   m_ObjectHideFlags: 1
@@ -7944,6 +8068,27 @@ RectTransform:
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
+--- !u!224 &224166789963831102
+RectTransform:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1734473278610296}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
+  - {fileID: 224419294092706348}
+  - {fileID: 224679994856645068}
+  - {fileID: 224039116521958850}
+  m_Father: {fileID: 224511689496845066}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: -86.333, y: -282}
+  m_SizeDelta: {x: 172.66667, y: 44.333332}
+  m_Pivot: {x: 0.0000000018626451, y: -0.0000002416607}
 --- !u!224 &224172007152261630
 RectTransform:
   m_ObjectHideFlags: 1
@@ -8084,18 +8229,18 @@ RectTransform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1690088151238858}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 224813247372850516}
-  m_RootOrder: 2
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 5.4300003, y: 0.000091552734}
-  m_SizeDelta: {x: 153.6, y: 18.5}
-  m_Pivot: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 139.2, y: -22.3}
+  m_SizeDelta: {x: 235.6, y: 40.4}
+  m_Pivot: {x: 0.5000001, y: 0.49999857}
 --- !u!224 &224230966601901948
 RectTransform:
   m_ObjectHideFlags: 1
@@ -8609,7 +8754,7 @@ RectTransform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 224813247372850516}
+  m_Father: {fileID: 224166789963831102}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
@@ -8877,7 +9022,7 @@ RectTransform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
-  - {fileID: 224813247372850516}
+  - {fileID: 224166789963831102}
   m_Father: {fileID: 224680089773978208}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -9071,6 +9216,7 @@ RectTransform:
   - {fileID: 224018473661974528}
   - {fileID: 224312533541126630}
   - {fileID: 224516847669436528}
+  - {fileID: 224813247372850516}
   m_Father: {fileID: 224177177658968832}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -9319,7 +9465,7 @@ RectTransform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 224813247372850516}
+  m_Father: {fileID: 224166789963831102}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
@@ -9627,16 +9773,14 @@ RectTransform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
-  - {fileID: 224419294092706348}
-  - {fileID: 224679994856645068}
   - {fileID: 224208024033058762}
-  m_Father: {fileID: 224511689496845066}
-  m_RootOrder: 0
+  m_Father: {fileID: 224577567281555198}
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -86.333, y: -282}
-  m_SizeDelta: {x: 172.66667, y: 44.333332}
+  m_AnchoredPosition: {x: -486.333, y: -569.1}
+  m_SizeDelta: {x: 260, y: 44.3}
   m_Pivot: {x: 0.0000000018626451, y: -0.0000002416607}
 --- !u!224 &224814265392314688
 RectTransform:
@@ -10178,7 +10322,7 @@ CanvasGroup:
   m_ObjectHideFlags: 1
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1622265854342096}
+  m_GameObject: {fileID: 1734473278610296}
   m_Enabled: 1
   m_Alpha: 1
   m_Interactable: 1

+ 11 - 0
Assets/Resource/XML/lan/ChineseSimplified.xml

@@ -566,4 +566,15 @@
     <Armature1002 desc=""><![CDATA[薄翼]]></Armature1002>
     <Armature1003 desc=""><![CDATA[精灵之翼]]></Armature1003>
   </DressRoom>
+  <Tip>
+    <Tip1 desc=""><![CDATA[玩累了就休息一下,即使离线, 花园也有收益哟~]]></Tip1>
+    <Tip2 desc=""><![CDATA[完成小游戏可以获得新的花朵, 不要错过哦!]]></Tip2>
+    <Tip3 desc=""><![CDATA[参观别人的花园吧, 也许能有意外发现哦!]]></Tip3>
+    <Tip4 desc=""><![CDATA[精灵不但能带来更多收入, 还能为你解锁土地哦~]]></Tip4>
+    <Tip5 desc=""><![CDATA[即便什么都不买, 也可以在试衣间随意装扮你的小公主~]]></Tip5>
+    <Tip6 desc=""><![CDATA[记得每天都要来游戏里领取奖励哦!]]></Tip6>
+    <Tip7 desc=""><![CDATA[目前有3个考验大脑的小游戏, 你都能玩出好成绩吗?]]></Tip7>
+    <Tip8 desc=""><![CDATA[如果你觉得游戏还不错, 请分享给你的朋友吧!还能获得奖励哦!]]></Tip8>
+    <Tip9 desc=""><![CDATA[如果发现小游戏里有一朵花被星星笼罩, 那么你有机会得到它哦~]]></Tip9>
+  </Tip>
 </lan>

+ 11 - 0
Assets/Resource/XML/lan/ChineseTraditional.xml

@@ -566,4 +566,15 @@
     <Armature1002 desc=""><![CDATA[薄翼]]></Armature1002>
     <Armature1003 desc=""><![CDATA[精靈之翼]]></Armature1003>
   </DressRoom>
+  <Tip>
+    <Tip1 desc=""><![CDATA[玩累了就休息一下,即使離線,花園也有收益喲~]]></Tip1>
+    <Tip2 desc=""><![CDATA[完成小遊戲可以獲得新的花朵,不要錯過哦!]]></Tip2>
+    <Tip3 desc=""><![CDATA[參觀別人的花園吧,也許能有意外發現哦!]]></Tip3>
+    <Tip4 desc=""><![CDATA[精靈不但能帶來更多收入,還能為你解鎖土地哦~]]></Tip4>
+    <Tip5 desc=""><![CDATA[即便什麼都不買,也可以在試衣間隨意裝扮你的小公主~]]></Tip5>
+    <Tip6 desc=""><![CDATA[記得每天都要來遊戲裡領取獎勵哦!]]></Tip6>
+    <Tip7 desc=""><![CDATA[目前有3個考驗大腦的小遊戲,你都能玩出好成績嗎?]]></Tip7>
+    <Tip8 desc=""><![CDATA[如果你覺得遊戲還不錯,請分享給你的朋友吧!還能獲得獎勵哦!]]></Tip8>
+    <Tip9 desc=""><![CDATA[如果發現小遊戲裡有一朵花被星星籠罩,那麼你有機會得到它哦~]]></Tip9>
+  </Tip>
 </lan>

+ 11 - 0
Assets/Resource/XML/lan/English.xml

@@ -567,4 +567,15 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack12>
     <Armature1002 desc=""><![CDATA[Thin Wings]]></Armature1002>
     <Armature1003 desc=""><![CDATA[Elf Wings]]></Armature1003>
   </DressRoom>
+  <Tip>
+    <Tip1 desc=""><![CDATA[The visitors will come to pay the tickest for your garden even if your are offline!]]></Tip1>
+    <Tip2 desc=""><![CDATA[You can get NEW flowers after you finish the mini games!]]></Tip2>
+    <Tip3 desc=""><![CDATA[You may find surprise when you visit others' garden!]]></Tip3>
+    <Tip4 desc=""><![CDATA[Elfs can increase your coins, and unlock the slots.]]></Tip4>
+    <Tip5 desc=""><![CDATA[You can dress up your little princess in the fitting room,even you buy none of the dresses!]]></Tip5>
+    <Tip6 desc=""><![CDATA[Remember to get your reward in the game!]]></Tip6>
+    <Tip7 desc=""><![CDATA[There are 3 mini games for your brain, can you do them well?]]></Tip7>
+    <Tip8 desc=""><![CDATA[Share the game to your friends, and get the rewards!]]></Tip8>
+    <Tip9 desc=""><![CDATA[If you find stars hanging over a flower in mini games, don't miss it!]]></Tip9>
+  </Tip>
 </lan>

BIN
Assets/Resource/Xlsx/language_config.xlsx


+ 8 - 0
Assets/Script/Manage/ManaUI.cs

@@ -2534,6 +2534,10 @@ public class ManaUI : Regist
             HudTarget hudTarget = ManaReso.Get("C_MiniGame").AddComponent<HudTarget>();
 
             hudTarget.PosTra = ManaPlayer.Player.ChildDic["EnterGameTra"];
+
+			hudTarget = ManaReso.Get("C_Tip").AddComponent<HudTarget>();
+
+			hudTarget.PosTra = ManaPlayer.Player.ChildDic["EnterGameTra"];
         }
     }
 
@@ -2543,6 +2547,10 @@ public class ManaUI : Regist
         HudTarget hudTarget = ManaReso.Get("C_MiniGame").AddComponent<HudTarget>();
 
         hudTarget.PosTra = ManaPlayer.Player.ChildDic["EnterGameTra"];
+
+		hudTarget = ManaReso.Get("C_Tip").AddComponent<HudTarget>();
+
+		hudTarget.PosTra = ManaPlayer.Player.ChildDic["EnterGameTra"];
     }
 
 

+ 17 - 1
Assets/Script/Manage/ManaVisit.cs

@@ -153,7 +153,8 @@ public class ManaVisit
                     ManaPlayer.Player.SetAllCollider(true);
                 }
             );
-
+			
+		HideTip ();
 
         ManaReso.SetActive("C_Visit", true);
         ManaReso.SetActive("C_Coin", true);
@@ -284,6 +285,8 @@ public class ManaVisit
         ManaReso.Get("I_BlackMask").TweenForCG();
 
 
+		ShowTip ();
+
         Document = new XmlDocument();
         Document.LoadXml(XmlStr);
 
@@ -632,6 +635,19 @@ public class ManaVisit
     }
 
 
+	public static void ShowTip()
+	{
+		ManaReso.SetActive ("C_Tip", true);
+
+		ManaReso.Get<Text> ("C_TipLab").text = Language.GetStr ("Tip", "Tip" + Random.Range(1,10));
+	}
+
+	public static void HideTip()
+	{
+		ManaReso.SetActive ("C_Tip", false);
+	}
+
+
     public static void GetArchive()
     {
         if (Random.Range(0f, 1f) <= CreateRate)

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []