LiuQilin 8 år sedan
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2 ändrade filer med 119 tillägg och 74 borttagningar
  1. BIN
      .vs/MyLovelyGarden/v14/.suo
  2. 119 74
      Assets/Resources/Shader/HighLight.shader

BIN
.vs/MyLovelyGarden/v14/.suo


+ 119 - 74
Assets/Resources/Shader/HighLight.shader

@@ -24,84 +24,129 @@
 
 		Pass
 		{
-				Blend SrcAlpha OneMinusSrcAlpha
+			Blend SrcAlpha OneMinusSrcAlpha
 
-				CGPROGRAM
+			CGPROGRAM
+
+			#pragma vertex vert
+			#pragma fragment frag
+			
+			#include "UnityCG.cginc"
+
+			struct appdata_t
+			{
+				float4 vertex   : POSITION;
+				float2 texcoord : TEXCOORD0;
+			};
+
+			struct v2f
+			{
+				float4 vertex : SV_POSITION;
+				float2 texcoord  : TEXCOORD0;
+			};
+
+		v2f vert(appdata_t IN)
+		{
+			v2f OUT;
+
+			OUT.vertex = UnityObjectToClipPos(IN.vertex * 1.1);
+			OUT.texcoord = IN.texcoord;
+
+			return OUT;
+		}
+
+		sampler2D _MainTex;
+
+		fixed4 SampleSpriteTexture(float2 uv)
+		{
+			fixed4 color = tex2D(_MainTex, uv);
+
+			return color;
+		}
+
+		fixed4 frag(v2f IN) : SV_Target
+		{
+			fixed4 c = SampleSpriteTexture(IN.texcoord);
+
+			c.rgb = 1;
+
+			return c;
+		}
+		ENDCG
+	}
+
+		Pass
+		{
+			Blend SrcAlpha OneMinusSrcAlpha
+
+			CGPROGRAM
 				
-				#pragma vertex vert
-				#pragma fragment frag
-				#pragma target 2.0
-				#pragma multi_compile _ PIXELSNAP_ON
-				#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
+			#pragma vertex vert
+			#pragma fragment frag
 				
-				#include "UnityCG.cginc"
-
-				struct appdata_t
-				{
-					float4 vertex   : POSITION;
-					float4 color    : COLOR;
-					float2 texcoord : TEXCOORD0;
-					UNITY_VERTEX_INPUT_INSTANCE_ID
-				};
-
-				struct v2f
-				{
-					float4 vertex   : SV_POSITION;
-					fixed4 color : COLOR;
-					float2 texcoord  : TEXCOORD0;
-					UNITY_VERTEX_OUTPUT_STEREO
-				};
-
-				fixed4 _Color;
-
-				v2f vert(appdata_t IN)
-				{
-					v2f OUT;
-					UNITY_SETUP_INSTANCE_ID(IN);
-					UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
-					OUT.vertex = UnityObjectToClipPos(IN.vertex);
-					OUT.texcoord = IN.texcoord;
-					OUT.color = IN.color * _Color;
-					#ifdef PIXELSNAP_ON
-					OUT.vertex = UnityPixelSnap(OUT.vertex);
-					#endif
-
-					return OUT;
-				}
-
-				sampler2D _MainTex;
-				sampler2D _AlphaTex;
-
-				fixed4 SampleSpriteTexture(float2 uv)
-				{
-					fixed4 color = tex2D(_MainTex, uv);
-
-					#if ETC1_EXTERNAL_ALPHA
-					// get the color from an external texture (usecase: Alpha support for ETC1 on android)
-					color.a = tex2D(_AlphaTex, uv).r;
-					#endif //ETC1_EXTERNAL_ALPHA
-
-					return color;
-				}
-
-				fixed4 frag(v2f IN) : SV_Target
-				{
-					fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
-					c.rgb *= c.a;
-	
-					if (c.a == 0) 
-					{
-						discard;
-					}
-					else if(c.a < 1)
-					{
-						c.rgb = fixed3(1, 1, 1);
-						c.a += 0.5;
-					}
+			#pragma target 2.0
+				
+			#pragma multi_compile _ PIXELSNAP_ON
+			#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
+				
+			#include "UnityCG.cginc"
+
+			struct appdata_t
+			{
+				float4 vertex   : POSITION;
+				float4 color    : COLOR;
+				float2 texcoord : TEXCOORD0;
+				UNITY_VERTEX_INPUT_INSTANCE_ID
+			};
+
+			struct v2f
+			{
+				float4 vertex   : SV_POSITION;
+				fixed4 color : COLOR;
+				float2 texcoord  : TEXCOORD0;
+				UNITY_VERTEX_OUTPUT_STEREO
+			};
+
+			fixed4 _Color;
+
+			v2f vert(appdata_t IN)
+			{
+				v2f OUT;
+				UNITY_SETUP_INSTANCE_ID(IN);
+				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
+				OUT.vertex = UnityObjectToClipPos(IN.vertex);
+				OUT.texcoord = IN.texcoord;
+				OUT.color = IN.color * _Color;
+				#ifdef PIXELSNAP_ON
+				OUT.vertex = UnityPixelSnap(OUT.vertex);
+				#endif
+
+				return OUT;
+			}
+
+			sampler2D _MainTex;
+			sampler2D _AlphaTex;
+
+			fixed4 SampleSpriteTexture(float2 uv)
+			{
+				fixed4 color = tex2D(_MainTex, uv);
+
+				#if ETC1_EXTERNAL_ALPHA
+				// get the color from an external texture (usecase: Alpha support for ETC1 on android)
+				color.a = tex2D(_AlphaTex, uv).r;
+				#endif //ETC1_EXTERNAL_ALPHA
+
+				return color;
+			}
+
+			fixed4 frag(v2f IN) : SV_Target
+			{
+				fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
+				c.rgb *= c.a;
 	
-					return c;
-				}
-				ENDCG
+				return c;
+			}
+			ENDCG
 		}
 	}
 }