LiuQilin 8 lat temu
rodzic
commit
4500bafedc
2 zmienionych plików z 7 dodań i 25 usunięć
  1. 0 18
      Assets/Resource/Logo.unity
  2. 7 7
      Assets/Script/Editor/PostProcessor.cs

+ 0 - 18
Assets/Resource/Logo.unity

@@ -427,7 +427,6 @@ GameObject:
   m_Component:
   - component: {fileID: 1833966245}
   - component: {fileID: 1833966244}
-  - component: {fileID: 1833966246}
   m_Layer: 0
   m_Name: ManagerGame
   m_TagString: Untagged
@@ -461,20 +460,3 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1833966246
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
-  m_GameObject: {fileID: 1833966243}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: ef3c42f14ba649d4aaf2ea3afe194ba7, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  Sprite: {fileID: 0}
-  Graphic: {fileID: 0}
-  TextAsset1: {fileID: 0}
-  TextAsset2: {fileID: 0}
-  Texture2D: {fileID: 0}
-  SpriteRenderer: {fileID: 0}

+ 7 - 7
Assets/Script/Editor/PostProcessor.cs

@@ -58,13 +58,13 @@ public class NewBehaviourScript
 
         plist.root.SetString("Bundle display name", "${CFBundleDisplayName }");
 
-        //var infoDirs = Directory.GetDirectories(Application.dataPath + "/AppleDependency/");
-        //for (var i = 0; i < infoDirs.Length; ++i)
-        //{
-        //    var files = Directory.GetFiles(infoDirs[i], "*.strings");
-        //    project.AddLocalization(Path.GetFileNameWithoutExtension(files[i]), "InfoPlist.strings", "InfoPlist.strings");
-        //}
-
+        var infoDirs = Directory.GetDirectories(Application.dataPath + "/AppleDependency/");
+        for (var i = 0; i < infoDirs.Length; ++i)
+        {
+            var files = Directory.GetFiles(infoDirs[i], "*.strings");
+            project.AddLocalization(Path.GetFileNameWithoutExtension(files[i]), "InfoPlist.strings", "InfoPlist.strings");
+        }
+        
 
         //修改UnityAppController.mm
         string scriptPath = buildPath + "/Classes/UnityAppController.mm";