jet 8 سال پیش
والد
کامیت
21a3f21467

+ 9 - 0
Assets/Advertisements/Editor/Resources/Android/builds.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d2d384f78b29a44a9c70c3daf45d1cb
+folderAsset: yes
+timeCreated: 1494301205
+licenseType: Pro
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 0
Assets/Advertisements/Editor/Resources/iOS/builds.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f533cc2da3e36884f93fdd5dc9124f8c
+folderAsset: yes
+timeCreated: 1494301205
+licenseType: Pro
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 5 - 4
Assets/Plugins/OneWaySDK/OneWaySDK.cs

@@ -225,11 +225,12 @@ public class OneWaySDK : MonoBehaviour
 	private static extern bool _OneWaySDKIsReady();
 	public static bool IsReady()
 	{
-		#if UNITY_IPHONE
+#if UNITY_IPHONE
 		return _OneWaySDKIsReady();
-		#elif UNITY_ANDROID
+#elif UNITY_ANDROID
 		return _plugin.Call<bool>("isVideoAvailable");
-		#endif
+#else
+	    return false;
+#endif
 	}
-
 }

+ 0 - 21
Assets/Resource/Logo.unity

@@ -427,7 +427,6 @@ GameObject:
   m_Component:
   - component: {fileID: 1833966245}
   - component: {fileID: 1833966244}
-  - component: {fileID: 1833966246}
   m_Layer: 0
   m_Name: ManagerGame
   m_TagString: Untagged
@@ -461,23 +460,3 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1833966246
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
-  m_GameObject: {fileID: 1833966243}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 3cac44ec7ca55734c9dd55ba09a4b72a, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  RegistLock: 0
-  String1: 
-  String2: 
-  TextAsset: {fileID: 0}
-  Texture: {fileID: 0}
-  Font: {fileID: 0}
-  Go: {fileID: 1448916179472938, guid: f6e09078ad6c0e24cb82999f5df0cbef, type: 2}
-  GoList: []
-  SrList: []

+ 5 - 1
Assets/Script/Manage/ManaCenter.cs

@@ -773,7 +773,7 @@ public class ManaCenter : Regist
         Diamond = Diamond;
     }
 
-    public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
+    public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
     {
         if (ManaTutorial.PayExempt)
         {
@@ -805,6 +805,8 @@ public class ManaCenter : Regist
                 Coin -= amt;
 
                 succeedCallback.Invoke();
+
+                StaticsManager.GetInstance().UseItem(0, StaticsManager.Item.金币, amt.ToString("0"), consumeModule);
             }
             else
             {
@@ -872,6 +874,8 @@ public class ManaCenter : Regist
                 Diamond -= amt;
 
                 succeedCallback.Invoke();
+
+                StaticsManager.GetInstance().PurchaseItem(0, StaticsManager.Item.钻石, amt.ToString("0"), consumeModule);
             }
             else
             {

+ 1 - 0
Assets/Script/Manage/ManaGarden.cs

@@ -490,6 +490,7 @@ public class ManaGarden : Regist
                                             }
                                         );
                                 },
+                                StaticsManager.ConsumeModule.Shop,
                                 true,
                                 false,
                                 () =>

+ 20 - 0
Assets/Script/Manage/ManaIAP.cs

@@ -54,6 +54,10 @@ public class ManaIAP : MonoBehaviour, IStoreListener
         InitializeShare();
 
         GameObject.Find("I_Lab").GetComponent<Text>().text = "Share";
+
+        InitializeDataEyeGA();
+
+        GameObject.Find("I_Lab").GetComponent<Text>().text = "DataEyeGA";
     }
 
     public static void InitializeAD()
@@ -109,6 +113,22 @@ public class ManaIAP : MonoBehaviour, IStoreListener
         }
     }
 
+    public static void InitializeDataEyeGA()
+    {
+        if (Application.platform == RuntimePlatform.IPhonePlayer)
+        {
+            DataEyeGA.Init("C5790DBD2CFE97BD18C7BE9A95482C05", DataEyeGA.PlatformType.IOS, "Official", "IOS");
+        }
+        else if (Application.isMobilePlatform)
+        {
+            DataEyeGA.Init("ADE884FAAF61A2CB45B02431A70932B8", DataEyeGA.PlatformType.ADR, "Official", "Android");
+        }
+        else if (Application.isEditor)
+        {
+            DataEyeGA.Init("ADE884FAAF61A2CB45B02431A70932B8", DataEyeGA.PlatformType.WP, "Official", "Windows");
+        }
+    }
+
 
     public static void PlayAD(UnityAction action)
     {

+ 1 - 0
Assets/Script/Manage/ManaUI.cs

@@ -453,6 +453,7 @@ public class ManaUI : Regist
                             }
                         );
                     },
+                    StaticsManager.ConsumeModule.Shop,
                     false
                 );
             }

+ 1 - 0
Assets/Script/Object/Player.cs

@@ -321,6 +321,7 @@ public class CloseUnit
 
                     ManaReso.Get("Pa_Info").TweenBacCG();
                 },
+                StaticsManager.ConsumeModule.Shop,
                 false
             );
     }

+ 6 - 3
Assets/Script/Object/Skill/Ability.cs

@@ -425,7 +425,8 @@ public class Ability : SkillRoot
 
                     UnlockTab();
                 }
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -536,7 +537,8 @@ public class Ability : SkillRoot
                 {
                     ManaCenter.Level++;
                 }
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -559,7 +561,8 @@ public class Ability : SkillRoot
                 {
                     ItemStatus = SkillStatus.UnLock;
                 }
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 

+ 8 - 4
Assets/Script/Object/Skill/BigSkill.cs

@@ -397,7 +397,8 @@ public class BigSkill : Skill
                 Level = 1;
 
                 BarBk1.material = null;
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -437,7 +438,8 @@ public class BigSkill : Skill
                 {
                     UseA();
                 }
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -470,7 +472,8 @@ public class BigSkill : Skill
                 UseB();
 
                 ManaInfo.Show(string.Format("{0}{1}", Language.GetStr("UI", "J_Info1"), Language.GetStr("SkillName", ID)), 10f);
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -604,7 +607,8 @@ public class BigSkill : Skill
 
                     ItemStatus = SkillStatus.UnLock;
                 }
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 }

+ 1 - 1
Assets/Script/Object/Skill/Pack.cs

@@ -321,7 +321,7 @@ public class Pack : SkillRoot
     {
         ManaAudio.PlayClip(Clip.BtnClip);
 
-        ManaCenter.Pay(ID, UseAmt, BuyCur, PurchaseResult);
+        ManaCenter.Pay(ID, UseAmt, BuyCur, PurchaseResult, StaticsManager.ConsumeModule.Charge);
     }
 
     protected void PurchaseResult()

+ 4 - 2
Assets/Script/Object/Skill/Skill.cs

@@ -365,7 +365,8 @@ public class Skill : SkillRoot
                 UseB();
 
                 ManaInfo.Show(string.Format("{0}{1}", Language.GetStr("UI", "J_Info1"), Language.GetStr("SkillName", ID)), 10f);
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 
@@ -445,7 +446,8 @@ public class Skill : SkillRoot
                 ItemIcon.material = null;
 
                 ItemStatus = SkillStatus.Buy;
-            }
+            },
+            StaticsManager.ConsumeModule.Shop
         );
     }
 

+ 5 - 5
Assets/Script/ThirdParty/DataEyeStatics/DataEyeGA.cs

@@ -210,13 +210,13 @@ public class DataEyeGA
     /// <param name="type">获得虚拟的途径</param>
     /// <param name="isGain">是否获得 0 消耗 1 获得</param>
     /// <param name="totalCoin">该玩家手里最终持有的货币数量</param>
-    public static void VirtualCurrency(int coinNum, string coinType, string type, bool isGain, int totalCoin)
+    public static void VirtualCurrency(string coinNum, string coinType, string type, bool isGain, int totalCoin)
     {
         if(!CheckIsInited())
             return;
 
         List<KeyValuePair<string, string>> paramList = new List<KeyValuePair<string, string>>();
-        paramList.Add(new KeyValuePair<string, string>("coinNum", coinNum.ToString()));
+        paramList.Add(new KeyValuePair<string, string>("coinNum", coinNum));
         paramList.Add(new KeyValuePair<string, string>("coinType", coinType));
         paramList.Add(new KeyValuePair<string, string>("type", type));
         paramList.Add(new KeyValuePair<string, string>("isGain", isGain ? "1" : "0"));
@@ -267,7 +267,7 @@ public class DataEyeGA
     /// <param name="itemType"></param>
     /// <param name="itemCnt">购买的道具数量</param>
     /// <param name="reason">道具获得的途径</param>
-    public static void GetItem(string itemId, string itemType, int itemCnt, string reason)
+    public static void GetItem(string itemId, string itemType, string itemCnt, string reason)
     {
         if(!CheckIsInited())
             return;
@@ -275,7 +275,7 @@ public class DataEyeGA
         List<KeyValuePair<string, string>> paramList = new List<KeyValuePair<string, string>>();
         paramList.Add(new KeyValuePair<string, string>("itemId", itemId));
         paramList.Add(new KeyValuePair<string, string>("itemType", itemType));
-        paramList.Add(new KeyValuePair<string, string>("itemCnt", itemCnt.ToString()));
+        paramList.Add(new KeyValuePair<string, string>("itemCnt", itemCnt));
         paramList.Add(new KeyValuePair<string, string>("reason", reason));
         paramList.Add(new KeyValuePair<string, string>("msgTime", DateUtil.GetCurrentTimeByStandardTime().ToString()));
         SendUrl(RequestType.GetItem, paramList);
@@ -373,7 +373,7 @@ public class DataEyeGA
         }
         //Debuger.LogError("[DataEye GA]" + url);
 
-        URLRequest.CreateStrURLRequest(url, null, null, URLRequest.Method.GET);
+        URLRequest.CreateStrURLRequest(url, null, null, URLRequest.Method.GET, true);
 
         return url;
     }

+ 128 - 108
Assets/Script/ThirdParty/DataEyeStatics/StaticsManager.cs

@@ -30,12 +30,6 @@ public class StaticsManager
 
     public static string currencyType = "USD"; //请使用国际标准组织 ISO 4217 中规范的 3 位字母代码标记货币类型。点击查看参考例:人民币 CNY;美元 USD;欧元 EUR
 
-    public void StartSession()
-    {
-        if (DataEyeGA.isAccountSet)
-            DataEyeGA.Online();
-        //AnySDKAnalytics.getInstance().startSession();
-    }
 
     public void StopSession()
     {
@@ -46,12 +40,6 @@ public class StaticsManager
         //AnySDKAnalytics.getInstance().stopSession();
     }
 
-    public void Online()
-    {
-        if (DataEyeGA.isAccountSet)
-            DataEyeGA.Online();
-    }
-
     public void SetSessionInterval(long interval)
     {
         //AnySDKAnalytics.getInstance().setSessionContinueMillis(interval);
@@ -76,22 +64,6 @@ public class StaticsManager
     //}
 
     /// <summary>
-    /// 注册与激活
-    /// </summary>
-    /// <param name="accountId">帐号id</param>
-    /// <param name="accountType">帐号类型</param>
-    public void ActOrReg(string accountId, DataEyeGA.AccountType accountType)
-    {
-        if (DataEyeGA.isInited)
-        {
-            DataEyeGA.SetAccount(accountId, accountType);
-            DataEyeGA.ActOrReg();
-        }
-        else
-            Debuger.LogWarning("[DataEyeGA] is not inited!!");
-    }
-
-    /// <summary>
     /// 设置帐号
     /// </summary>
     /// <param name="accountId">帐号id</param>
@@ -146,11 +118,11 @@ public class StaticsManager
     /// <param name="currencyType">请使用国际标准组织 ISO 4217 中规范的 3 位字母代码标记货币类型。点击查看参考例:人民币 CNY;美元 USD;欧元 EUR</param>
     /// <param name="paymentType">支付的途径,最多 16 个字符。例如:“支付宝”“苹果官方”“XX 支付 SDK</param>
     /// <param name="virtualCurrencyAmount">虚拟币数值</param>
-    public void ChargeSuccess(int requestTimeStamp, string productName, int currencyAmount, string currencyType, string paymentType, int virtualCurrencyAmount)
+    public void ChargeSuccess(int requestTimeStamp, string productName, int currencyAmount, string currencyType, string paymentType, string virtualCurrencyAmount)
     {
         DataEyeGA.Pay(currencyAmount, currencyType, productName, requestTimeStamp.ToString());
         //TODO: 获取玩家自身的钻石数量
-        // DataEyeGA.VirtualCurrency(virtualCurrencyAmount, "钻石", GetStringByConsumeModule(ConsumeModule.Charge), true, Session.GetInstance().myPlayer.diamond);
+        DataEyeGA.VirtualCurrency(virtualCurrencyAmount, "钻石", GetStringByConsumeModule(ConsumeModule.Charge), true, (int)ManaCenter.Diamond);
         //AnySDKParam param = new AnySDKParam(requestTimeStamp.ToString());
         //AnySDKAnalytics.getInstance().callFuncWithParam("onChargeSuccess", param);
     }
@@ -170,82 +142,6 @@ public class StaticsManager
     }
 
     /// <summary>
-    /// 购买 - 钻石消费
-    /// </summary>
-    /// <param name="itemId">物品标示符</param>
-    /// <param name="string">物品类型</param>
-    /// <param name="itemCount">物品数量</param>
-    /// <param name="virtualCurrency">虚拟金额</param>
-    public void PurchaseItem(int itemId, string itemType, int itemCount, int virtualCurrency, ConsumeModule consumeModule)
-    {
-        DataEyeGA.BuyItem(itemId.ToString(), itemType.ToString(), itemCount.ToString(), virtualCurrency, "钻石");
-        //Dictionary<string, string> map = new Dictionary<string, string>();
-        //map["Item_Id"] = itemId.ToString();
-        //map["Item_Type"] = GetStringByItemType(itemType);
-        //map["Item_Count"] = itemCount.ToString();
-        //map["Virtual_Currency"] = virtualCurrency.ToString();
-        //map["Currency_Type"] = AnySDK.getInstance().getChannelId();
-        //AnySDKParam param = new AnySDKParam(map);
-        //AnySDKAnalytics.getInstance().callFuncWithParam("onPurchase", param);
-    }
-
-    /// <summary>
-    /// 使用道具 - 包括金币、竞技券、体力等,不包括钻石
-    /// </summary>
-    /// <param name="itemId">物品标示符</param>
-    /// <param name="string">物品类型</param>
-    /// <param name="itemCount">物品数量</param>
-    /// <param name="useReason">用途说明: 暂定显示为模块</param>
-    public void UseItem(int itemId, string itemType, int itemCount, ConsumeModule module)
-    {
-        DataEyeGA.UseItem(itemId.ToString(), itemType.ToString(), itemCount.ToString(), GetStringByConsumeModule(module));
-        //Dictionary<string, string> map = new Dictionary<string, string>();
-        //map["Item_Id"] = itemId.ToString();
-        //map["Item_Type"] = GetStringByItemType(itemType);
-        //map["Item_Count"] = itemCount.ToString();
-        //map["Use_Reason"] = GetStringByConsumeModule(module);
-        //AnySDKParam param = new AnySDKParam(map);
-        //AnySDKAnalytics.getInstance().callFuncWithParam("onUse", param);
-    }
-
-    /// <summary>
-    /// 奖励道具 - 包括钻石、金币、竞技券、体力等
-    /// </summary>
-    /// <param name="itemId">物品标示符</param>
-    /// <param name="string">物品类型</param>
-    /// <param name="itemCount">物品数量</param>
-    /// <param name="useReason">用途说明: 暂定显示为模块</param>
-    public void RewardItem(int itemId, string itemType, int itemCount, ConsumeModule module)
-    {
-        //TODO: 如果是钻石则记录为钻石,否则全部记录为道具
-        // if (itemId == Item.SpecialType.Diamond.GetHashCode())
-        //     DataEyeGA.VirtualCurrency(itemCount, "钻石", GetStringByConsumeModule(module), true, Session.GetInstance().myPlayer.diamond);
-        // else
-        //     DataEyeGA.GetItem(itemId.ToString(), itemType.ToString(), itemCount, GetStringByConsumeModule(module));
-        //Dictionary<string, string> map = new Dictionary<string, string>();
-        //map["Item_Id"] = itemId.ToString();
-        //map["Item_Type"] = GetStringByItemType(itemType);
-        //map["Item_Count"] = itemCount.ToString();
-        //map["Use_Reason"] = GetStringByConsumeModule(module);
-        // AnySDKParam param = new AnySDKParam(map);
-        //AnySDKAnalytics.getInstance().callFuncWithParam("onReward", param);
-    }
-
-    public static string GetStringByConsumeModule(ConsumeModule module)
-    {
-        switch (module)
-        {
-            case ConsumeModule.Charge:
-                return "充值";
-            case ConsumeModule.Checkin:
-                return "签到";
-            case ConsumeModule.Shop:
-                return "商店";
-            default:return "未知";
-        }
-    }
-
-    /// <summary>
     /// 开始关卡
     /// </summary>
     /// <param name="levelId">关卡id</param>
@@ -332,8 +228,129 @@ public class StaticsManager
         DataEyeGA.LevelUp(startLevel, endLevel, interval);
     }
 
+
+
+
+    public enum ItemType
+    {
+        金币,
+        钻石,
+        小游戏,
+    }
+
+    public static string GetStringByConsumeModule(ConsumeModule module)
+    {
+        switch (module)
+        {
+            case ConsumeModule.Charge:
+                return "充值";
+            case ConsumeModule.Checkin:
+                return "签到";
+            case ConsumeModule.Shop:
+                return "商店";
+            default: return "未知";
+        }
+    }
+
+    /// <summary>
+    /// 奖励道具 - 包括钻石、金币、小游戏次数 来源数量和渠道
+    /// </summary>
+    /// <param name="itemId">物品标示符</param>
+    /// <param name="string">物品类型</param>
+    /// <param name="itemCount">物品数量</param>
+    /// <param name="useReason">用途说明: 暂定显示为模块</param>
+    public void RewardItem(int itemId, ItemType itemType, string itemCount, ConsumeModule module)
+    {
+        //TODO: 如果是钻石则记录为钻石,否则全部记录为道具
+        if (itemType == ItemType.钻石)
+            DataEyeGA.VirtualCurrency(itemCount, itemId.ToString(), GetStringByConsumeModule(module), true, (int)ManaCenter.Diamond);
+        else
+            DataEyeGA.GetItem(itemId.ToString(), itemType.ToString(), itemCount, GetStringByConsumeModule(module));
+        //Dictionary<string, string> map = new Dictionary<string, string>();
+        //map["Item_Id"] = itemId.ToString();
+        //map["Item_Type"] = GetStringByItemType(itemType);
+        //map["Item_Count"] = itemCount.ToString();
+        //map["Use_Reason"] = GetStringByConsumeModule(module);
+        // AnySDKParam param = new AnySDKParam(map);
+        //AnySDKAnalytics.getInstance().callFuncWithParam("onReward", param);
+    }
+
+    /// <summary>
+    /// 使用道具 - 金币-购买成功时才调用 小游戏-游戏开始计时的时候调用
+    /// </summary>
+    /// <param name="itemId">物品标示符</param>
+    /// <param name="itemType">物品类型</param>
+    /// <param name="itemCount">物品数量</param>
+    /// <param name="useReason">用途说明: 暂定显示为模块</param>
+    public void UseItem(int itemId, ItemType itemType, string itemCount, ConsumeModule module)
+    {
+        DataEyeGA.UseItem(itemId.ToString(), itemType.ToString(), itemCount, GetStringByConsumeModule(module));
+        //Dictionary<string, string> map = new Dictionary<string, string>();
+        //map["Item_Id"] = itemId.ToString();
+        //map["Item_Type"] = GetStringByItemType(itemType);
+        //map["Item_Count"] = itemCount.ToString();
+        //map["Use_Reason"] = GetStringByConsumeModule(module);
+        //AnySDKParam param = new AnySDKParam(map);
+        //AnySDKAnalytics.getInstance().callFuncWithParam("onUse", param);
+    }
+
+    /// <summary>
+    /// 购买 - 钻石消费 购买成功时才调用
+    /// </summary>
+    /// <param name="itemId">物品标示符</param>
+    /// <param name="string">物品类型</param>
+    /// <param name="itemCount">物品数量</param>
+    /// <param name="virtualCurrency">虚拟金额</param>
+    public void PurchaseItem(int itemId, ItemType itemType, string itemCount, int virtualCurrency, ConsumeModule consumeModule)
+    {
+        DataEyeGA.BuyItem(itemId.ToString(), itemType.ToString(), itemCount, virtualCurrency, "钻石");
+        //Dictionary<string, string> map = new Dictionary<string, string>();
+        //map["Item_Id"] = itemId.ToString();
+        //map["Item_Type"] = GetStringByItemType(itemType);
+        //map["Item_Count"] = itemCount.ToString();
+        //map["Virtual_Currency"] = virtualCurrency.ToString();
+        //map["Currency_Type"] = AnySDK.getInstance().getChannelId();
+        //AnySDKParam param = new AnySDKParam(map);
+        //AnySDKAnalytics.getInstance().callFuncWithParam("onPurchase", param);
+    }
+
+    /// <summary>
+    /// 注册与激活 每次进入游戏时第一次成功登陆时发送
+    /// </summary>
+    /// <param name="accountId">帐号id</param>
+    /// <param name="accountType">帐号类型</param>
+    public void ActOrReg(string accountId, DataEyeGA.AccountType accountType)
+    {
+        if (DataEyeGA.isInited)
+        {
+            DataEyeGA.SetAccount(accountId, accountType);
+            DataEyeGA.ActOrReg();
+        }
+        else
+            Debuger.LogWarning("[DataEyeGA] is not inited!!");
+    }
+
+    /// <summary>
+    /// 每次检测在线时调用
+    /// </summary>
+    public void Online()
+    {
+        if (DataEyeGA.isAccountSet)
+            DataEyeGA.Online();
+    }
+
+    /// <summary>
+    /// 获得焦点时发送
+    /// </summary>
+    public void StartSession()
+    {
+        if (DataEyeGA.isAccountSet)
+            DataEyeGA.Online();
+        //AnySDKAnalytics.getInstance().startSession();
+    }
+
     /// <summary>
-    /// 完成引导
+    /// 完成引导 每完成一步调用一次
     /// </summary>
     /// <param name="id">引导id</param>
 	public void TutoComplete(int id)
@@ -358,7 +375,10 @@ public class StaticsManager
         DataEyeGA.CustomEvent("播放广告-"+id, 0, new List<KeyValuePair<string, string>>());
     }
 
+    /// <summary>
+    /// 3个广告源
+    /// </summary>
     public void AdFinished(){
         DataEyeGA.CustomEvent("广告播放完毕", 0, new List<KeyValuePair<string, string>>());
     }
-}
+}

+ 5 - 5
Assets/Script/Tool/DashGame/URLRequest.cs

@@ -50,9 +50,9 @@ public class URLRequest : MonoBehaviour
 	public delegate void URLRequestCallBackDelegate(string data);
 	public delegate void URLRequestJsonCallBackDelegate(JsonData data);
 
-	public static URLRequest CreateStrURLRequest(string url, URLRequestData data = null, URLRequestCallBackDelegate callBack = null, Method method = Method.GET)
+	public static URLRequest CreateStrURLRequest(string url, URLRequestData data = null, URLRequestCallBackDelegate callBack = null, Method method = Method.GET, bool dataEye = false)
 	{
-		URLRequest urlRequest = CreateBaseURLRequest(url, data, method);
+		URLRequest urlRequest = CreateBaseURLRequest(url, data, method, dataEye);
 		urlRequest.callBack = callBack;
 		return urlRequest;
 	}
@@ -64,14 +64,14 @@ public class URLRequest : MonoBehaviour
 		return urlRequest;
 	}
 
-	private static URLRequest CreateBaseURLRequest(string url, URLRequestData requestData = null, Method method = Method.GET)
+	private static URLRequest CreateBaseURLRequest(string url, URLRequestData requestData = null, Method method = Method.GET, bool dataEye = false)
 	{
 		GameObject gameObj = new GameObject("URLRequest");
 		URLRequest urlRequest = gameObj.AddComponent<URLRequest>();
 
 		Debuger.Log("Url request : "+url);
-
-		if(requestData.HasData())
+        
+		if(!dataEye && requestData.HasData())
 		{
 			if(method == Method.GET)
 			{

+ 3 - 2
ToList.txt

@@ -1,3 +1,6 @@
+移除AnySDK
+
+
 还原PlayerConfig
 
 关闭调试界面
@@ -17,6 +20,4 @@
 //更新版本号
 
 
-移除AnySDK
-
 分享appid申请