@@ -92,7 +92,7 @@
<P_BtnLab2 desc=""><![CDATA[已购<(已购)>]]></P_BtnLab2>
<Pa_Tit desc=""><![CDATA[购买装扮]]></Pa_Tit>
<Pa_BtnLab desc=""><![CDATA[购买]]></Pa_BtnLab>
- <N_Lab desc=""><![CDATA[13级开放试衣间]]></N_Lab>
+ <N_Lab desc=""><![CDATA[去试衣间看看吧!]]></N_Lab>
<I_Lab desc=""><![CDATA[加载中]]></I_Lab>
</UI>
<FlowerName>
<P_BtnLab2 desc=""><![CDATA[已購<(已购)>]]></P_BtnLab2>
<Pa_Tit desc=""><![CDATA[購買裝扮]]></Pa_Tit>
<Pa_BtnLab desc=""><![CDATA[購買]]></Pa_BtnLab>
+ <N_Lab desc=""><![CDATA[去試衣間看看吧!]]></N_Lab>
<I_Lab desc=""><![CDATA[加載中]]></I_Lab>
<P_BtnLab2 desc=""><![CDATA[Bought<(已购)>]]></P_BtnLab2>
<Pa_Tit desc=""><![CDATA[Buy clothing]]></Pa_Tit>
<Pa_BtnLab desc=""><![CDATA[Buy]]></Pa_BtnLab>
+ <N_Lab desc=""><![CDATA[Go to your dress room!]]></N_Lab>
<I_Lab desc=""><![CDATA[Loading]]></I_Lab>
@@ -811,7 +811,8 @@ public class ManaReso : Regist
ParticleSystem particle = tra.GetComponent<ParticleSystem>();
- particle.Play();
+ if(particle != null)
+ particle.Play();
return particle;
}
@@ -26,7 +26,7 @@ public class Effect : MonoBehaviour
private void Update()
{
- if (!ParticleSystem.isPlaying)
+ if (ParticleSystem != null && !ParticleSystem.isPlaying)
ManaReso.Save(gameObject);