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修改一些细节

liuqilin 7 lat temu
rodzic
commit
07fd4113f2

+ 3 - 4
Assets/Resource/Logo.unity

@@ -445,10 +445,9 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: f1828554d8ffa12449b221fe29b2c32c, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  DebugMode: 1
-  CatchException: 0
-  DebugModeGo: {fileID: 1264531325540048, guid: b22fd2d9abc702d43ac62a412537d4e9,
-    type: 2}
+  DebugMode: 0
+  CatchException: 1
+  DebugModeGo: {fileID: 0}
 --- !u!4 &1833966245
 Transform:
   m_ObjectHideFlags: 0

+ 1 - 1
Assets/Script/Manage/ManaUI.cs

@@ -635,7 +635,7 @@ public class ManaUI : Regist
                 ManaReso.Get("Da_DiamondGroup").GetTweenScale().InDestination = true;
 
                 ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit0"));
-                ManaReso.SetText("Da_CoinLab", "100+");
+                ManaReso.SetText("Da_CoinLab", $"{10*ManaCenter.Level}+");
                 ManaReso.SetText("Da_DiamondLab", "10+");
 
                 ManaReso.SetActive("Da_Lab", true);

+ 11 - 3
Assets/Script/Object/PlazaRoomChest.cs

@@ -248,14 +248,22 @@ public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
 
     public void Deactive()
     {
-        ChestSR.material = GrayMaterial;
-        MaterialTween.StartBackward();
+        if (ChestData.ChestType == ChestType.System)
+        {
+            ChestSR.material = GrayMaterial;
+            MaterialTween.StartBackward();
+        }
+
         IsActive = false;
     }
 
     public void Active()
     {
-        MaterialTween.StartForward();
+        if (ChestData.ChestType == ChestType.System)
+        {
+            MaterialTween.StartForward();
+        }
+
         IsActive = true;
     }
 

+ 1 - 1
Assets/Script/SFS/Manager/SFSPlazaRoomManager.cs

@@ -173,7 +173,7 @@ public class SFSPlazaRoomManager
         CurrentRoomData = roomData;
 
         IsBlackMaskFinish = false;
-        JoinRoomResult = JoinRoomResult.Unknown;
+        JoinRoomResult = JoinRoomResult.Pending;
 
         ManaAudio.MusicTheme.TweenBacAudio();
 

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []

+ 0 - 2
第三期.txt

@@ -1,5 +1,3 @@
-更新服务器端
-
 系统房间系统宝箱的价值