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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraFollow : MonoBehaviour
- {
- public Transform playerPos;
- public float smooth = 8;
- private Vector3 offsetPos;
- // Use this for initialization
- void Start()
- {
- offsetPos = transform.position - playerPos.position;
- }
- // Update is called once per frame
- void Update()
- {
- Vector3 camNewPos = playerPos.position + offsetPos;
- transform.position = Vector3.Lerp(transform.position, camNewPos, Time.deltaTime * smooth);
- }
- }
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