using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManage : MonoBehaviour { private static GameManage instance; public static GameManage Instance { get { return instance; } } public GameObject overPanel; public GameObject player; // Use this for initialization void Start() { instance = this; } // Update is called once per frame void Update() { } public void ResetGame() { SceneManager.LoadScene("main"); } public void GameOver() { overPanel.SetActive(true); Destroy(player); } }