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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProductVersion>10.0.20506</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <RootNamespace></RootNamespace>
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+ <ProjectGuid>{A9E99210-F915-31D5-8240-F374BCB6DB72}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <AssemblyName>Assembly-CSharp</AssemblyName>
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+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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+ <FileAlignment>512</FileAlignment>
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+ <BaseDirectory>Assets</BaseDirectory>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>Temp\bin\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoWarn>0169</NoWarn>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>Temp\bin\Release\</OutputPath>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoWarn>0169</NoWarn>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="System" />
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+ <Reference Include="System.XML" />
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+ <Reference Include="System.Core" />
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+ <Reference Include="System.Runtime.Serialization" />
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+ <Reference Include="System.Xml.Linq" />
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+ <Reference Include="UnityEngine">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEditor">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="Assets\Script\ArrowLook.cs" />
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+ <Compile Include="Assets\Script\BGTransform.cs" />
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+ <Compile Include="Assets\Script\CameraFollow.cs" />
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+ <Compile Include="Assets\Script\GameGuide.cs" />
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+ <Compile Include="Assets\Script\PlayerControl.cs" />
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+ <Reference Include="UnityEngine.UI">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEngine.Networking">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEngine.PlaymodeTestsRunner">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEngine.Analytics">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEngine.HoloLens">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEngine.VR">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
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+ </Reference>
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+ <Reference Include="Mono.Cecil">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/Managed/Mono.Cecil.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEditor.iOS.Extensions.Xcode">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/AppleTVSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEditor.iOS.Extensions.Xcode">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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+ </Reference>
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+ <Reference Include="UnityEditor.iOS.Extensions.Common">
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+ <HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
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+ </Reference>
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+ </ItemGroup>
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+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+
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+</Project>
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