CrystalBaseInspector.cs 450 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. [CustomEditor(typeof(CrystalBase))]
  5. public class CrystalBaseInspector : Editor {
  6. public override void OnInspectorGUI () {
  7. DrawDefaultInspector();
  8. CrystalBase crystalBase = target as CrystalBase;
  9. crystalBase.id = EditorGUILayout.IntField("Id", crystalBase.id);
  10. crystalBase.occupyPriority = EditorGUILayout.IntField("Occupy Priority", crystalBase.occupyPriority);
  11. }
  12. }