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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- [CustomEditor(typeof(CrystalBase))]
- public class CrystalBaseInspector : Editor {
- public override void OnInspectorGUI () {
- DrawDefaultInspector();
- CrystalBase crystalBase = target as CrystalBase;
- crystalBase.id = EditorGUILayout.IntField("Id", crystalBase.id);
- crystalBase.occupyPriority = EditorGUILayout.IntField("Occupy Priority", crystalBase.occupyPriority);
- }
- }
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