ClanChatItem.cs 726 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. public class ClanChatItem : ItemRenderer
  5. {
  6. public const float DURATION = 20f;
  7. public Text contentTxt;
  8. private float startTime;
  9. public override object data {
  10. get {
  11. return base.data;
  12. }
  13. set {
  14. base.data = value;
  15. ChatMsg chatMsg = value as ChatMsg;
  16. if (chatMsg != null) {
  17. contentTxt.text = UserCache.GetNick (chatMsg.sender) + " " + Language.GetStr ("ChatPanel", "say") + " " + chatMsg.content;
  18. startTime = GameTime.time;
  19. }
  20. }
  21. }
  22. // Update is called once per frame
  23. void Update ()
  24. {
  25. if(GameTime.time - startTime >= DURATION)
  26. {
  27. this.transform.SetAsFirstSibling ();
  28. this.gameObject.SetActive (false);
  29. }
  30. }
  31. }